#488 Cresselia   

DeckDex
CRESSELIA
Basic Pokémon
Hit Points: 80     Type:
WeaknessResistanceRetreat Cost
+20 
CostNameEffectPower
Moon TwinkleIf there is any Stadium card in play, remove 2 damage counters from Cresselia.10
Lunar DanceYou may discard 2 Energy attached to Cresselia. If you do, remove all damage counters from 1 of your Benched Pokémon.50
Illustrator: Ryo Ueda Great Encounters 2/106 (Holographic)
CRESSELIA
LEVEL-UP (Put onto Cresselia)
Hit Points: 100     Type:
Put this card onto your Active Cresselia. Cresselia LV. X can use any attack, Poké-Power, or Poké-Body from its previous Level.
WeaknessResistanceRetreat Cost
x2 
Poké-POWER
Full Moon Dance: Once during your turn (before your attack), you may move 1 damage counter from either player's Pokémon to another Pokémon (yours or your opponent's). This power can't be used if Cresselia is affected by a Special Condition.
CostNameEffectPower
Moon SkipIf the Defending Pokémon is Knocked Out by this attack, take 1 more Prize card.40
Illustrator: Shizurow Great Encounters 103/106 (LV. X)
CRESSELIA
Basic Pokémon
Hit Points: 70     Type:
WeaknessResistanceRetreat Cost
+20 
CostNameEffectPower
Future SightLook at the top 5 cards of either player's deck and put them back on top of that player's deck in any order. 
Healing LightRemove 1 damage counter from each of your Pokémon.40
Illustrator: Mitsuhiro Arita Majestic Dawn 2/100 (Holographic)

 

 

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