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Cresselia   

Level-Up Attacks
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Confusion Has a 10% chance to confuse the target. Special Damage Psychic 50 100%
1   Double Team Raises the user's Evasion by 1 stage. Other Damage Normal N/A N/A
11   Safeguard Protects the user's entire team from status conditions for five turns. Other Damage Normal N/A N/A
20   Mist Protects every Pokemon on the user's team from negative stat modifiers caused by other Pokemon (including teammates), but not by itself, for five turns. The team's Accuracy and Evasion stats are also protected. Moves that cause negative stat modifiers as a secondary effect, such as Psychic, still deal their regular damage. Other Damage Ice N/A N/A
29   Aurora Beam Has a 10% chance to lower the target's Attack by 1 stage. Special Damage Ice 65 100%
38   Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. Special Damage Psychic 80 90%
47   Slash Has a high critical hit ratio. Physical Damage Normal 70 100%
57   Moonlight Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. Other Damage Normal N/A N/A
66   Psycho Cut Has a high critical hit ratio. Physical Damage Psychic 70 100%
75   Psycho Shift The user is cured of status effects by passing them to a healthy target. Other Damage Psychic N/A 90%
84   Lunar Dance The user sacrifices itself so that its replacement will be cured of status conditions and have its HP and PP fully restored upon entering the field. This move fails if the user is the only non-fainted Pokemon on its team. Other Damage Psychic N/A N/A
93   Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%

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