| DP Level-Up Attacks: |
| 1 |
|
Confusion |
Has a 10% chance to confuse the target. |
 |
Psychic |
50 |
100% |
| 1 |
|
Double Team |
Raises the user's Evasion by 1 stage. |
 |
Normal |
N/A |
N/A |
| 11 |
|
Safeguard |
Protects the user's entire team from status conditions for five turns. |
 |
Normal |
N/A |
N/A |
| 20 |
|
Mist |
Protects every Pokemon on the user's team from negative stat modifiers caused by other Pokemon (including teammates), but not by itself, for five turns. The team's Accuracy and Evasion stats are also protected. Moves that cause negative stat modifiers as a secondary effect, such as Psychic, still deal their regular damage. |
 |
Ice |
N/A |
N/A |
| 29 |
|
Aurora Beam |
Has a 10% chance to lower the target's Attack by 1 stage. |
 |
Ice |
65 |
100% |
| 38 |
|
Future Sight |
This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. |
 |
Psychic |
80 |
90% |
| 47 |
|
Slash |
Has a high critical hit ratio. |
 |
Normal |
70 |
100% |
| 57 |
|
Moonlight |
Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. |
 |
Normal |
N/A |
N/A |
| 66 |
|
Psycho Cut |
Has a high critical hit ratio. |
 |
Psychic |
70 |
100% |
| 75 |
|
Psycho Shift |
The user is cured of status effects by passing them to a healthy target. |
 |
Psychic |
N/A |
90% |
| 84 |
|
Lunar Dance |
The user sacrifices itself so that its replacement will be cured of status conditions and have its HP and PP fully restored upon entering the field. This move fails if the user is the only non-fainted Pokemon on its team. |
 |
Psychic |
N/A |
N/A |
| 93 |
|
Psychic |
Has a 10% chance to lower the target's Special Defense by 1 stage. |
 |
Psychic |
90 |
100% |