#488 Cresselia   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
488 - - -
Names:
English Japanese German French
Cresselia Kureseria Cresselia Cresselia
Visualisation:
Footprint Body Style Cry Anime Cry
 
Species: Lunar
Type: Psychic
Gender Ratio:
Male: 0% Female: 100%
Height:
Imperial: 4ft 11in Metric: 1.5m
Weight:
Imperial: 188.7lbs Metric: 85.6kg
Colour: Yellow
Abilities:
DPPLevitate:
This Pokemon is immune to Ground-type attacks, Spikes, Toxic Spikes and the Arena Trap ability; it loses these immunities while holding Iron Ball, after using Ingrain or if Gravity is in effect.
Weaknesses:
Bug (x2)
Dark (x2)
Ghost (x2)
Resistances:
Fighting (x0.5)
Psychic (x0.5)
Immunities:
Ground (x0) - With Levitate
Evolution Line:
No Evolutions
Pokedex Entries:
DiamondShiny particles are released from its wings like a veil. It is said to represent the crescent moon.
Pearl
PlatinumOn nights around the quarter moon, the aurora from its tail extends and undulates beautifully.
Locations
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Randomly around the world - Initially find it on Fullmoon Island Morning Day Night Unique
Unique
-
Pearl Randomly around the world - Initially find it on Fullmoon Island Morning Day Night Unique
Unique
-
Platinum Randomly around the world - Initially find it on Fullmoon Island Morning Day Night Unique
Unique
-
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Trade from Diamond/Pearl/Platinum   Trade
Trade
-
SoulSilver Trade from Diamond/Pearl/Platinum   Trade
Trade
-
Level-Up Moves
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Double Team Raises the user's Evasion by 1 stage. Other Damage Normal N/A N/A
1 1 1 Confusion Has a 10% chance to confuse the target. Special Damage Psychic 50 100%
11 11 11 Safeguard Protects the user's entire team from status conditions for five turns. Other Damage Normal N/A N/A
20 20 20 Mist Protects every Pokemon on the user's team from negative stat modifiers caused by other Pokemon (including teammates), but not by itself, for five turns. The team's Accuracy and Evasion stats are also protected. Moves that cause negative stat modifiers as a secondary effect, such as Psychic, still deal their regular damage. Other Damage Ice N/A N/A
29 29 29 Aurora Beam Has a 10% chance to lower the target's Attack by 1 stage. Special Damage Ice 65 100%
38 38 38 Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. Special Damage Psychic 80 90%
47 47 47 Slash Has a high critical hit ratio. Physical Damage Normal 70 100%
57 57 57 Moonlight Restores a fraction of the user's max HP depending on the weather: 2/3 during Sunny Day, 1/2 during regular weather and 1/4 during Rain Dance, Hail and Sandstorm. Other Damage Normal N/A N/A
66 66 66 Psycho Cut Has a high critical hit ratio. Physical Damage Psychic 70 100%
75 75 75 Psycho Shift The user is cured of status effects by passing them to a healthy target. Other Damage Psychic N/A 90%
84 84 84 Lunar Dance The user sacrifices itself so that its replacement will be cured of status conditions and have its HP and PP fully restored upon entering the field. This move fails if the user is the only non-fainted Pokemon on its team. Other Damage Psychic N/A N/A
93 93 93 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%
Breeding Information
Egg Group No Eggs No Eggs
Approx Steps to Hatch30720
Egg Moves
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS No Egg Moves
Tutored Moves
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
Platinum Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
Platinum Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
Platinum Trick Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Psychic N/A 100%
Platinum Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
HGSS Gravity The immunities provided by Magnet Rise, Levitate and the Flying-type are negated for all active Pokemon for five turns; these Pokemon will be affected by Ground-type moves, Arena Trap, Spikes and Toxic Spikes. Pokemon in the middle of using Bounce or Fly when Gravity is activated will immediately return to the ground, and Bounce, Fly, Hi Jump Kick, Jump Kick and Splash cannot be used until Gravity wears off. Other Damage Psychic N/A N/A
HGSS Magic Coat Almost always goes first. Until the end of the turn, the user will reflect one disabling move back at its user (including teammates); these include status effect inducers, confusion inducers (including Flatter and Swagger), Attract, trapping moves that do not damage, Leech Seed, Worry Seed, Gastro Acid and negative stat modifiers (except Defog). In double battles, Magic Coat will only reflect the first applicable move performed against its user before wearing off. Other Damage Psychic N/A N/A
HGSS Role Play The user's own ability is overwritten with the target's ability; does nothing if the target's ability is Wonder Guard. Other Damage Psychic N/A N/A
Gift Moves
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM Compatibility
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsRSE, FRLG and DPP
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 120 350 - 413 381 - 444 350 - 413 381 - 444 350 - 413 381 - 444
Attack 70 130 - 187 158 - 215 145 - 208 176 - 239 159 - 228 193 - 262
Defense 120 220 - 277 248 - 305 245 - 308 276 - 339 269 - 338 303 - 372
Spec. Attack 75 139 - 196 167 - 224 155 - 218 186 - 249 170 - 239 204 - 273
Spec. Defense 130 238 - 295 266 - 323 265 - 328 296 - 359 291 - 360 325 - 394
Speed 85 157 - 214 185 - 242 175 - 238 206 - 269 192 - 261 226 - 295
Total 600 1234 - 1582 1405 - 1753 1335 - 1713 1521 - 1899 1431 - 1839 1632 - 2040
Other Stats:
Base Experience 210
Growth Curve Tough
Max Experience at Lv100 1,250,000
EVs Awarded (RSE, FRLG and DPP) Spec. Defense +3
Base Happiness 100
Capture Rate 3

 

 

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