| DPP Tutored Moves: |
| Platinum |
Air Cutter |
Has a high critical hit ratio. |
 |
Flying |
55 |
95% |
| Platinum |
AncientPower |
Has a 10% chance to raise all of the user's stats by 1 stage. |
 |
Rock |
60 |
100% |
| Platinum |
Aqua Tail |
Damages the target. |
 |
Water |
90 |
90% |
| DP |
Draco Meteor |
Lowers the user's Special Attack by 2 stages after use. |
 |
Dragon |
140 |
90% |
| Platinum |
Earth Power |
Has a 10% chance to lower the target's Special Defense by 1 stage. |
 |
Ground |
90 |
100% |
| Platinum |
Fury Cutter |
The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. |
 |
Bug |
10 |
95% |
| Platinum |
Icy Wind |
Lowers the target's Speed by 1 stage. |
 |
Ice |
55 |
95% |
| Platinum |
Iron Head |
Has a 30% chance to make the target flinch. |
 |
Steel |
80 |
100% |
| Platinum |
Mud-Slap |
Lowers the target's Accuracy by 1 stage. |
 |
Ground |
20 |
100% |
| Platinum |
Ominous Wind |
Has a 10% chance to raise all of the user's stats by 1 stage. |
 |
Ghost |
60 |
100% |
| Platinum |
Outrage |
The user attacks uncontrollably for 2-3 turns and then gets confused. |
 |
Dragon |
120 |
100% |
| Platinum |
Snore |
Has a 30% chance to make the target flinch; fails if user is awake. |
 |
Normal |
40 |
100% |
| Platinum |
Spite |
The target's most recent move is reduced by 4 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. |
 |
Ghost |
N/A |
100% |
| Platinum |
Swift |
Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. |
 |
Normal |
60 |
100% |
| Platinum |
Twister |
Has a 20% chance to make the target flinch; power doubles while the target is in mid-air via Fly or Bounce. |
 |
Dragon |
40 |
100% |