#487 Giratina   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
487 - - -
Names:
English Japanese German French
Giratina Giratina Giratina Giratina
Visualisation:
Footprint Body Style Cry Anime Cry
 
Species: Renegade
Type: Ghost/Dragon
Gender Ratio:
Male: 0% Female: 0%
Height:
Imperial: 14ft 9in Metric: 4.5m
Weight:
Imperial: 1653.5lbs Metric: 750.0kg
Colour: Black
Abilities:
DPPPressure:
When an opponent uses a move that affects this Pokemon, an additional PP is required for the opponent to use that move.
[Field Action] If this Pokemon is in the lead spot, the rate of wild Pokemon battles is halved.
Weaknesses:
Dark (x2)
Dragon (x2)
Ghost (x2)
Ice (x2)
Resistances:
Bug (x0.5)
Electric (x0.5)
Fire (x0.5)
Grass (x0.5)
Poison (x0.5)
Water (x0.5)
Immunities:
Fighting (x0)
Normal (x0)
Evolution Line:
No Evolutions
Pokedex Entries:
DiamondA Pokemon that is said to live in a world on the reverse side of ours. It appears in an ancient cemetery.
Pearl
PlatinumIt was banished for its violence. It silently gazed upon the old world from the Distortion World.
Locations
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Turnback Cave 1 Morning Day Night Unique
Unique
-
Pearl Turnback Cave 1 Morning Day Night Unique
Unique
-
Platinum Distortion World Morning Day Night Unique
Unique
-
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Trade from Diamond/Pearl/Platinum   Trade
Trade
-
SoulSilver Trade from Diamond/Pearl/Platinum   Trade
Trade
-
Level-Up Moves
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Scary Face Lowers the target's Speed by 2 stages. Other Damage Normal N/A 90%
1 1 1 DragonBreath Has a 30% chance to paralyze the target. Special Damage Dragon 60 100%
10 10 6 Ominous Wind Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Ghost 60 100%
20 20 10 AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
70 70 15 Slash Has a high critical hit ratio. Physical Damage Normal 70 100%
- - 19 Shadow Sneak Usually goes first. Physical Damage Ghost 40 100%
- - 24 Destiny Bond Causes an opponent to faint if its next attack KOs the user. Other Damage Ghost N/A N/A
30 30 28 Dragon Claw Damages the target. Physical Damage Dragon 80 100%
60 60 33 Earth Power Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Ground 90 100%
90 90 37 Aura Sphere Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Fighting 90 100%
80 80 42 Shadow Claw Has a high critical hit ratio. Physical Damage Ghost 70 100%
40 40 46 Shadow Force The user disappears on the first turn, becoming uncontrollable and evading all attacks, and strikes on the second turn. This move is not stopped by Protect or Detect. Physical Damage Ghost 120 100%
50 50 - Heal Block For five turns, or until switching out, the target(s) will not be healed by Absorb, Aqua Ring, Drain Punch, Dream Eater, Giga Drain, Heal Order, Ingrain, Leech Life, Leech Seed, Mega Drain, Milk Drink, Moonlight, Morning Sun, Recover, Rest, Roost, Slack Off, Softboiled, Swallow, Synthesis or Wish, but any additional effects from these moves, such as damaging another target, will still occur. Healing caused from held items or Pain Split will not be prevented. Other Damage Psychic N/A 100%
Breeding Information
Egg Group No Eggs No Eggs
Approx Steps to Hatch30720
Egg Moves
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS No Egg Moves
Tutored Moves
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
DPP Draco Meteor Lowers the user's Special Attack by 2 stages after use. Special Damage Dragon 140 90%
Platinum Air Cutter Has a high critical hit ratio. Special Damage Flying 55 95%
Platinum AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
Platinum Aqua Tail Damages the target. Physical Damage Water 90 90%
Platinum Earth Power Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Ground 90 100%
Platinum Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
Platinum Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
Platinum Iron Head Has a 30% chance to make the target flinch. Physical Damage Steel 80 100%
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Ominous Wind Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Ghost 60 100%
Platinum Outrage The user attacks uncontrollably for 2-3 turns and then gets confused. Physical Damage Dragon 120 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Spite The target's most recent move is reduced by 4 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. Other Damage Ghost N/A 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
Platinum Twister Has a 20% chance to make the target flinch; power doubles while the target is in mid-air via Fly or Bounce. Special Damage Dragon 40 100%
HGSS Gravity The immunities provided by Magnet Rise, Levitate and the Flying-type are negated for all active Pokemon for five turns; these Pokemon will be affected by Ground-type moves, Arena Trap, Spikes and Toxic Spikes. Pokemon in the middle of using Bounce or Fly when Gravity is activated will immediately return to the ground, and Bounce, Fly, Hi Jump Kick, Jump Kick and Splash cannot be used until Gravity wears off. Other Damage Psychic N/A N/A
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
HGSS Magic Coat Almost always goes first. Until the end of the turn, the user will reflect one disabling move back at its user (including teammates); these include status effect inducers, confusion inducers (including Flatter and Swagger), Attract, trapping moves that do not damage, Leech Seed, Worry Seed, Gastro Acid and negative stat modifiers (except Defog). In double battles, Magic Coat will only reflect the first applicable move performed against its user before wearing off. Other Damage Psychic N/A N/A
HGSS Pain Split Calculates the average of the user's current HP and the target's HP; the HP of both Pokemon is set to this average. Pokemon can be healed by Pain Split even under the effects of Heal Block. Other Damage Normal Var Dmg N/A
HGSS Role Play The user's own ability is overwritten with the target's ability; does nothing if the target's ability is Wonder Guard. Other Damage Psychic N/A N/A
HGSS Tailwind Speed is doubled for every Pokemon on the user's team for three turns; the turn used to perform Tailwind is included in this total, as are any turns used to switch around Pokemon. Other Damage Flying N/A N/A
Gift Moves
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM Compatibility
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsRSE, FRLG and DPP
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 150 410 - 473 441 - 504 410 - 473 441 - 504 410 - 473 441 - 504
Attack 100 184 - 241 212 - 269 205 - 268 236 - 299 225 - 294 259 - 328
Defense 120 220 - 277 248 - 305 245 - 308 276 - 339 269 - 338 303 - 372
Spec. Attack 100 184 - 241 212 - 269 205 - 268 236 - 299 225 - 294 259 - 328
Spec. Defense 120 220 - 277 248 - 305 245 - 308 276 - 339 269 - 338 303 - 372
Speed 90 166 - 223 194 - 251 185 - 248 216 - 279 203 - 272 237 - 306
Total 680 1384 - 1732 1555 - 1903 1495 - 1873 1681 - 2059 1601 - 2009 1802 - 2210
Other Stats:
Base Experience 220
Growth Curve Tough
Max Experience at Lv100 1,250,000
EVs Awarded (RSE, FRLG and DPP) HP +3
Base Happiness 0
Capture Rate 3

 

 

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