| DPP Tutored Moves: |
| Platinum |
AncientPower |
Has a 10% chance to raise all of the user's stats by 1 stage. |
 |
Rock |
60 |
100% |
| Platinum |
Earth Power |
Has a 10% chance to lower the target's Special Defense by 1 stage. |
 |
Ground |
90 |
100% |
| Platinum |
Fire Punch |
Has a 10% chance to burn the target. |
 |
Fire |
75 |
100% |
| Platinum |
Ice Punch |
Has a 10% chance to freeze the target. |
 |
Ice |
75 |
100% |
| Platinum |
Icy Wind |
Lowers the target's Speed by 1 stage. |
 |
Ice |
55 |
95% |
| Platinum |
Iron Head |
Has a 30% chance to make the target flinch. |
 |
Steel |
80 |
100% |
| Platinum |
Mud-Slap |
Lowers the target's Accuracy by 1 stage. |
 |
Ground |
20 |
100% |
| Platinum |
Snore |
Has a 30% chance to make the target flinch; fails if user is awake. |
 |
Normal |
40 |
100% |
| Platinum |
Superpower |
Lowers the user's Attack and Defense by 1 stage each after use. |
 |
Fighting |
120 |
100% |
| Platinum |
ThunderPunch |
Has a 10% chance to paralyze the target. |
 |
Electric |
75 |
100% |
| Platinum |
Zen Headbutt |
Has a 20% chance to make the target flinch. |
 |
Psychic |
80 |
90% |