Show All
General Info
Locations
Level-Up Attacks
Breeding Info
Tutored Moves
TM/HM Moves
Stats
SideDex
Picdex
Learnsets
Movesets
Deck Dex
-------- Psydex Search Unown Dex Game Sprites TechDex TechDex Search -------- Tools Attack Type Analyzer Damage Calculator IV Calculator DV Calculator Hidden Power Pokemon Comparer Stat Calculator Type Analyzer -------- Training Guides Double Battles EV Training Movesets Pokemon Battle Roles Trainer's Guide --------
Psylab Psylab Index Abilities List -Pick Up- Attacks List Attack Priority Breeding Hidden Numbers -Deter Values- -Effort Values- -Experience- -Gender Values- -Happiness- Natures Guide Pokerus Shiny Pokemon Stats Guide Status Effects Guide Types Explanation --------
Pearl Diamond Platinum
FireRed LeafGreen
Ruby Sapphire Emerald
Gold Silver Crystal
Red Blue Yellow
Other Games
Anime
Trading Card Game

Regigigas   

Level-Up Attacks
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
1 - Mega Punch Damages the target. Physical Damage Normal 80 85%
1 1 Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
1 1 Fire Punch Has a 10% chance to burn the target. Physical Damage Fire 75 100%
- 1 Dizzy Punch Has a 20% chance to confuse the target. Physical Damage Normal 70 100%
1 1 Ice Punch Has a 10% chance to freeze the target. Physical Damage Ice 75 100%
1 1 ThunderPunch Has a 10% chance to paralyze the target. Physical Damage Electric 75 100%
1 - Stomp Has a 30% chance to make the target flinch; also retains its normal accuracy and gains doubled power against Minimized Pokemon. Physical Damage Normal 65 100%
- 1 Foresight Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
- 25 Revenge Almost always goes last, even after another Pokemon's Focus Punch; this move's base power doubles if the user is damaged before its turn. Physical Damage Fighting 60 100%
25 - Superpower Lowers the user's Attack and Defense by 1 stage each after use. Physical Damage Fighting 120 100%
50 50 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
75 75 Crush Grip Base power decreases as the target's HP decreases. Physical Damage Normal Var BP 100%
100 100 Giga Impact The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Physical Damage Normal 150 90%

Page created in 0.05571 seconds