#486 Regigigas   

Level-Up Moves
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
- 1 1 Foresight Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
1 - - Mega Punch Damages the target. Physical Damage Normal 80 85%
1 1 1 Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
1 1 1 Fire Punch Has a 10% chance to burn the target. Physical Damage Fire 75 100%
- 1 1 Dizzy Punch Has a 20% chance to confuse the target. Physical Damage Normal 70 100%
1 1 1 Ice Punch Has a 10% chance to freeze the target. Physical Damage Ice 75 100%
1 1 1 ThunderPunch Has a 10% chance to paralyze the target. Physical Damage Electric 75 100%
1 - - Stomp Has a 30% chance to make the target flinch; also retains its normal accuracy and gains doubled power against Minimized Pokemon. Physical Damage Normal 65 100%
- 25 25 Revenge Almost always goes last, even after another Pokemon's Focus Punch; this move's base power doubles if the user is damaged before its turn. Physical Damage Fighting 60 100%
25 - - Superpower Lowers the user's Attack and Defense by 1 stage each after use. Physical Damage Fighting 120 100%
50 50 50 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
75 75 75 Crush Grip Base power decreases as the target's HP decreases. Physical Damage Normal Var BP 100%
100 100 100 Giga Impact The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Physical Damage Normal 150 90%

 

 

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