| 1 |
1 |
1 |
Confuse Ray |
Confuses the target. |
 |
Ghost |
N/A |
100% |
| - |
1 |
1 |
Foresight |
Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. |
 |
Normal |
N/A |
N/A |
| 1 |
- |
- |
Mega Punch |
Damages the target. |
 |
Normal |
80 |
85% |
| 1 |
1 |
1 |
Knock Off |
Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. |
 |
Dark |
20 |
100% |
| 1 |
1 |
1 |
Fire Punch |
Has a 10% chance to burn the target. |
 |
Fire |
75 |
100% |
| - |
1 |
1 |
Dizzy Punch |
Has a 20% chance to confuse the target. |
 |
Normal |
70 |
100% |
| 1 |
1 |
1 |
Ice Punch |
Has a 10% chance to freeze the target. |
 |
Ice |
75 |
100% |
| 1 |
1 |
1 |
ThunderPunch |
Has a 10% chance to paralyze the target. |
 |
Electric |
75 |
100% |
| 1 |
- |
- |
Stomp |
Has a 30% chance to make the target flinch; also retains its normal accuracy and gains doubled power against Minimized Pokemon. |
 |
Normal |
65 |
100% |
| - |
25 |
25 |
Revenge |
Almost always goes last, even after another Pokemon's Focus Punch; this move's base power doubles if the user is damaged before its turn. |
 |
Fighting |
60 |
100% |
| 25 |
- |
- |
Superpower |
Lowers the user's Attack and Defense by 1 stage each after use. |
 |
Fighting |
120 |
100% |
| 50 |
50 |
50 |
Zen Headbutt |
Has a 20% chance to make the target flinch. |
 |
Psychic |
80 |
90% |
| 75 |
75 |
75 |
Crush Grip |
Base power decreases as the target's HP decreases. |
 |
Normal |
Var BP |
100% |
| 100 |
100 |
100 |
Giga Impact |
The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. |
 |
Normal |
150 |
90% |