Show All
General Info
Locations
Level-Up Attacks
Breeding Info
Tutored Moves
TM/HM Moves
Stats
SideDex
Picdex
Learnsets
Movesets
Deck Dex
-------- Psydex Search Unown Dex Game Sprites TechDex TechDex Search -------- Tools Attack Type Analyzer Damage Calculator IV Calculator DV Calculator Hidden Power Pokemon Comparer Stat Calculator Type Analyzer -------- Training Guides Double Battles EV Training Movesets Pokemon Battle Roles Trainer's Guide --------
Psylab Psylab Index Abilities List -Pick Up- Attacks List Attack Priority Breeding Hidden Numbers -Deter Values- -Effort Values- -Experience- -Gender Values- -Happiness- Natures Guide Pokerus Shiny Pokemon Stats Guide Status Effects Guide Types Explanation --------
Pearl Diamond Platinum
FireRed LeafGreen
Ruby Sapphire Emerald
Gold Silver Crystal
Red Blue Yellow
Other Games
Anime
Trading Card Game

Heatran   

Level-Up Attacks
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
9   Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
17   Fire Fang Has a 10% chance to burn the target. Has a 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Fire 65 95%
25   Metal Sound Lowers the target's Special Defense by 2 stages. Other Damage Steel N/A 85%
33   Crunch Has a 20% chance to lower the target's Defense by 1 stage. Physical Damage Dark 80 100%
41   Scary Face Lowers the target's Speed by 2 stages. Other Damage Normal N/A 90%
49   Lava Plume Has a 30% chance to burn the target. Special Damage Fire 80 100%
57   Fire Spin Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or it uses U-Turn. Special Damage Fire 15 70%
65   Iron Head Has a 30% chance to make the target flinch. Physical Damage Steel 80 100%
73   Earth Power Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Ground 90 100%
81   Heat Wave Has a 10% chance to burn the target. Special Damage Fire 100 90%
88   Stone Edge Has a high critical hit ratio. Physical Damage Rock 100 80%
96   Magma Storm Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Special Damage Fire 120 70%

Page created in 0.04774 seconds