#484 Palkia   

Level-Up Moves
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Scary Face Lowers the target's Speed by 2 stages. Other Damage Normal N/A 90%
1 1 1 DragonBreath Has a 30% chance to paralyze the target. Special Damage Dragon 60 100%
10 10 6 Water Pulse Has a 20% chance to confuse the target. Special Damage Water 60 100%
20 20 10 AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
70 70 15 Slash Has a high critical hit ratio. Physical Damage Normal 70 100%
- - 19 Power Gem Damages the target. Special Damage Rock 70 100%
80 80 24 Aqua Tail Damages the target. Physical Damage Water 90 90%
30 30 28 Dragon Claw Damages the target. Physical Damage Dragon 80 100%
60 60 33 Earth Power Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Ground 90 100%
90 90 37 Aura Sphere Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Fighting 90 100%
- - 42 Hydro Pump Damages the target. Special Damage Water 120 80%
40 40 46 Spacial Rend Has a high critical hit ratio. Special Damage Dragon 100 95%
50 50 - Heal Block For five turns, or until switching out, the target(s) will not be healed by Absorb, Aqua Ring, Drain Punch, Dream Eater, Giga Drain, Heal Order, Ingrain, Leech Life, Leech Seed, Mega Drain, Milk Drink, Moonlight, Morning Sun, Recover, Rest, Roost, Slack Off, Softboiled, Swallow, Synthesis or Wish, but any additional effects from these moves, such as damaging another target, will still occur. Healing caused from held items or Pain Split will not be prevented. Other Damage Psychic N/A 100%

 

 

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