#483 Dialga   

Tutored Moves
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
DPP Draco Meteor Lowers the user's Special Attack by 2 stages after use. Special Damage Dragon 140 90%
Platinum AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
Platinum Earth Power Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Ground 90 100%
Platinum Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
Platinum Iron Defense Raises the user's Defense by 2 stages. Other Damage Steel N/A N/A
Platinum Iron Head Has a 30% chance to make the target flinch. Physical Damage Steel 80 100%
Platinum Magnet Rise The user receives immunity against Ground-type attacks for five turns. Other Damage Electric N/A N/A
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Outrage The user attacks uncontrollably for 2-3 turns and then gets confused. Physical Damage Dragon 120 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
Platinum Twister Has a 20% chance to make the target flinch; power doubles while the target is in mid-air via Fly or Bounce. Special Damage Dragon 40 100%
HGSS Gravity The immunities provided by Magnet Rise, Levitate and the Flying-type are negated for all active Pokemon for five turns; these Pokemon will be affected by Ground-type moves, Arena Trap, Spikes and Toxic Spikes. Pokemon in the middle of using Bounce or Fly when Gravity is activated will immediately return to the ground, and Bounce, Fly, Hi Jump Kick, Jump Kick and Splash cannot be used until Gravity wears off. Other Damage Psychic N/A N/A
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
Gift Moves
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves

 

 

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