| DPP |
Draco Meteor |
Lowers the user's Special Attack by 2 stages after use. |
 |
Dragon |
140 |
90% |
| Platinum |
AncientPower |
Has a 10% chance to raise all of the user's stats by 1 stage. |
 |
Rock |
60 |
100% |
| Platinum |
Earth Power |
Has a 10% chance to lower the target's Special Defense by 1 stage. |
 |
Ground |
90 |
100% |
| Platinum |
Fury Cutter |
The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. |
 |
Bug |
10 |
95% |
| Platinum |
Iron Defense |
Raises the user's Defense by 2 stages. |
 |
Steel |
N/A |
N/A |
| Platinum |
Iron Head |
Has a 30% chance to make the target flinch. |
 |
Steel |
80 |
100% |
| Platinum |
Magnet Rise |
The user receives immunity against Ground-type attacks for five turns. |
 |
Electric |
N/A |
N/A |
| Platinum |
Mud-Slap |
Lowers the target's Accuracy by 1 stage. |
 |
Ground |
20 |
100% |
| Platinum |
Outrage |
The user attacks uncontrollably for 2-3 turns and then gets confused. |
 |
Dragon |
120 |
100% |
| Platinum |
Snore |
Has a 30% chance to make the target flinch; fails if user is awake. |
 |
Normal |
40 |
100% |
| Platinum |
Swift |
Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. |
 |
Normal |
60 |
100% |
| Platinum |
Twister |
Has a 20% chance to make the target flinch; power doubles while the target is in mid-air via Fly or Bounce. |
 |
Dragon |
40 |
100% |
| HGSS |
Gravity |
The immunities provided by Magnet Rise, Levitate and the Flying-type are negated for all active Pokemon for five turns; these Pokemon will be affected by Ground-type moves, Arena Trap, Spikes and Toxic Spikes. Pokemon in the middle of using Bounce or Fly when Gravity is activated will immediately return to the ground, and Bounce, Fly, Hi Jump Kick, Jump Kick and Splash cannot be used until Gravity wears off. |
 |
Psychic |
N/A |
N/A |
| HGSS |
Headbutt |
Has a 30% chance to make the target flinch. |
 |
Normal |
70 |
100% |