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Dialga 
| DP Level-Up Attacks: |
| 1 |
|
Scary Face |
Lowers the target's Speed by 2 stages. |
 |
Normal |
N/A |
90% |
| 1 |
|
DragonBreath |
Has a 30% chance to paralyze the target. |
 |
Dragon |
60 |
100% |
| 10 |
|
Metal Claw |
Has a 10% chance to raise the user's Attack by 1 stage. |
 |
Steel |
50 |
95% |
| 20 |
|
AncientPower |
Has a 10% chance to raise all of the user's stats by 1 stage. |
 |
Rock |
60 |
100% |
| 30 |
|
Dragon Claw |
Damages the target. |
 |
Dragon |
80 |
100% |
| 40 |
|
Roar of Time |
The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. |
 |
Dragon |
150 |
90% |
| 50 |
|
Heal Block |
For five turns, or until switching out, the target(s) will not be healed by Absorb, Aqua Ring, Drain Punch, Dream Eater, Giga Drain, Heal Order, Ingrain, Leech Life, Leech Seed, Mega Drain, Milk Drink, Moonlight, Morning Sun, Recover, Rest, Roost, Slack Off, Softboiled, Swallow, Synthesis or Wish, but any additional effects from these moves, such as damaging another target, will still occur. Healing caused from held items or Pain Split will not be prevented. |
 |
Psychic |
N/A |
100% |
| 60 |
|
Earth Power |
Has a 10% chance to lower the target's Special Defense by 1 stage. |
 |
Ground |
90 |
100% |
| 70 |
|
Slash |
Has a high critical hit ratio. |
 |
Normal |
70 |
100% |
| 80 |
|
Flash Cannon |
Has a 10% chance to lower the target's Special Defense by 1 stage. |
 |
Steel |
80 |
100% |
| 90 |
|
Aura Sphere |
Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. |
 |
Fighting |
90 |
100% |
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