#483 Dialga
DPP and HGSS Level-Up Moves:
1
1
1
Scary Face
Lowers the target's Speed by 2 stages .
Normal
N/A
90%
1
1
1
DragonBreath
Has a 30% chance to paralyze the target.
Dragon
60
100%
10
10
6
Metal Claw
Has a 10% chance to raise the user's Attack by 1 stage .
Steel
50
95%
20
20
10
AncientPower
Has a 10% chance to raise all of the user's stats by 1 stage .
Rock
60
100%
70
70
15
Slash
Has a high critical hit ratio.
Normal
70
100%
-
-
19
Power Gem
Damages the target.
Rock
70
100%
-
-
24
Metal Burst
Fails unless the user goes last; if an opponent strikes with a Physical or a Special attack before the user's turn, the user retaliates for 1.5x the damage it had endured.
Steel
Var Dmg
100%
30
30
28
Dragon Claw
Damages the target.
Dragon
80
100%
60
60
33
Earth Power
Has a 10% chance to lower the target's Special Defense by 1 stage .
Ground
90
100%
90
90
37
Aura Sphere
Ignores Evasion and Accuracy modifiers and never misses except against Protect , Detect or a target in the middle of Dig , Fly , Dive or Bounce .
Fighting
90
100%
80
80
42
Flash Cannon
Has a 10% chance to lower the target's Special Defense by 1 stage .
Steel
80
100%
40
40
46
Roar of Time
The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable .
Dragon
150
90%
50
50
-
Heal Block
For five turns, or until switching out, the target(s) will not be healed by Absorb , Aqua Ring , Drain Punch , Dream Eater , Giga Drain , Heal Order , Ingrain , Leech Life , Leech Seed , Mega Drain , Milk Drink , Moonlight , Morning Sun , Recover , Rest , Roost , Slack Off , Softboiled , Swallow , Synthesis or Wish , but any additional effects from these moves, such as damaging another target, will still occur. Healing caused from held items or Pain Split will not be prevented.
Psychic
N/A
100%