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Level-Up Attacks
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
21 1 Confusion Has a 10% chance to confuse the target. Special Damage Psychic 50 100%
1 1 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Other Damage Psychic N/A N/A
6 6 Imprison Until the user faints or switches out, the opponent cannot select any moves that it has in common with the user. In double battles, this move affects both opponents. Other Damage Psychic N/A N/A
16 16 Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Other Damage Normal N/A N/A
- 21 Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
31 31 Yawn If the target stays in battle, it falls asleep at the end of the next turn. Other Damage Normal N/A N/A
36 36 Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. Special Damage Psychic 80 90%
46 46 Amnesia Raises the user's Special Defense by 2 stages. Other Damage Psychic N/A N/A
51 51 Extrasensory Has a 10% chance to make the target flinch. Special Damage Psychic 80 100%
61 61 Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
66 66 Natural Gift The user's berry is thrown at the target. This attack's base power and type vary depending on the thrown berry. The berry is gone for the rest of the battle unless Recycle is used; it will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. Physical Damage Normal Var BP 100%
76 76 Memento The user sacrifices itself to lower the target's Attack and Special Attack by 2 stages each. Other Damage Dark N/A 100%

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