| 1 |
1 |
1 |
Gravity |
The immunities provided by Magnet Rise, Levitate and the Flying-type are negated for all active Pokemon for five turns; these Pokemon will be affected by Ground-type moves, Arena Trap, Spikes and Toxic Spikes. Pokemon in the middle of using Bounce or Fly when Gravity is activated will immediately return to the ground, and Bounce, Fly, Hi Jump Kick, Jump Kick and Splash cannot be used until Gravity wears off. |
 |
Psychic |
N/A |
N/A |
| 1 |
1 |
1 |
Magnet Rise |
The user receives immunity against Ground-type attacks for five turns. |
 |
Electric |
N/A |
N/A |
| 1 |
1 |
1 |
Tackle |
Damages the target. |
 |
Normal |
35 |
95% |
| 7 |
7 |
7 |
Iron Defense |
Raises the user's Defense by 2 stages. |
 |
Steel |
N/A |
N/A |
| 13 |
13 |
13 |
Magnet Bomb |
Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. |
 |
Steel |
60 |
100% |
| 19 |
19 |
19 |
Block |
As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. |
 |
Normal |
N/A |
N/A |
| 25 |
25 |
25 |
Thunder Wave |
Paralyzes the target. This move activates Motor Drive. |
 |
Electric |
N/A |
100% |
| 31 |
31 |
31 |
Rock Slide |
Has a 30% chance to make the target flinch. |
 |
Rock |
75 |
90% |
| 37 |
37 |
37 |
Sandstorm |
Cancels all other weather moves. For 5 turns: the Special Defense of Rock-type Pokemon is boosted by 50%, each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it has Sand Veil or is a Ground-, Rock-, or Steel-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. The effects of Sandstorm will last for eight turns if its user is holding Smooth Rock. |
 |
Rock |
N/A |
N/A |
| 43 |
43 |
43 |
Rest |
The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. |
 |
Psychic |
N/A |
N/A |
| - |
49 |
49 |
Power Gem |
Damages the target. |
 |
Rock |
70 |
100% |
| 49 |
55 |
55 |
Discharge |
Has a 30% chance to paralyze the target. |
 |
Electric |
80 |
100% |
| 55 |
61 |
61 |
Stone Edge |
Has a high critical hit ratio. |
 |
Rock |
100 |
80% |
| 61 |
67 |
67 |
Zap Cannon |
Paralyzes the target. |
 |
Electric |
120 |
50% |
| 67 |
73 |
73 |
Lock-On |
This move ensures that the user's next attack will hit against its current target. This effect can be Baton Passed to another Pokemon. Lock-On fails against Pokemon in the middle of using Protect, Detect, Dig Fly, Bounce or Dive, as well as Pokemon behind a Substitute. If the target uses Protect or Detect during its next turn, the user's next move has a [100 - move's normal accuracy]% chance to hit through Protect or Detect. OHKO moves do not benefit from this trait. |
 |
Normal |
N/A |
N/A |
| 73 |
79 |
79 |
Earth Power |
Has a 10% chance to lower the target's Special Defense by 1 stage. |
 |
Ground |
90 |
100% |