| DPP Level-Up Attacks: |
| 1 |
1 |
Leaf Blade |
Has a high critical hit ratio. |
 |
Grass |
90 |
100% |
| 1 |
1 |
Night Slash |
Has a high critical hit ratio. |
 |
Dark |
70 |
100% |
| 1 |
1 |
Leer |
Lowers the target's Defense by 1 stage. |
 |
Normal |
N/A |
100% |
| 6 |
6 |
Confusion |
Has a 10% chance to confuse the target. |
 |
Psychic |
50 |
100% |
| 10 |
10 |
Double Team |
Raises the user's Evasion by 1 stage. |
 |
Normal |
N/A |
N/A |
| 12 |
12 |
Teleport |
Escapes from wild battles; fails automatically in trainer and link battles. |
 |
Psychic |
N/A |
N/A |
| 17 |
17 |
Fury Cutter |
The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. |
 |
Bug |
10 |
95% |
| 22 |
22 |
Slash |
Has a high critical hit ratio. |
 |
Normal |
70 |
100% |
| 25 |
25 |
Swords Dance |
Raises the user's Attack by 2 stages. |
 |
Normal |
N/A |
N/A |
| 31 |
31 |
Psycho Cut |
Has a high critical hit ratio. |
 |
Psychic |
70 |
100% |
| 36 |
36 |
Helping Hand |
Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. |
 |
Normal |
N/A |
N/A |
| 39 |
39 |
Feint |
Almost always goes first. If the target does not use Protect or Detect, this move fails. |
 |
Normal |
50 |
100% |
| 45 |
45 |
False Swipe |
Leaves the target with at least 1 HP. |
 |
Normal |
40 |
100% |
| 50 |
50 |
Protect |
Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. |
 |
Normal |
N/A |
N/A |
| 53 |
53 |
Close Combat |
Lowers the user's Defense and Special Defense by 1 stage. |
 |
Fighting |
120 |
100% |