#475 Gallade   

Level-Up Moves
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 1 Leaf Blade Has a high critical hit ratio. Physical Damage Grass 90 100%
1 1 1 Night Slash Has a high critical hit ratio. Physical Damage Dark 70 100%
6 6 6 Confusion Has a 10% chance to confuse the target. Special Damage Psychic 50 100%
10 10 10 Double Team Raises the user's Evasion by 1 stage. Other Damage Normal N/A N/A
12 12 12 Teleport Escapes from wild battles; fails automatically in trainer and link battles. Other Damage Psychic N/A N/A
17 17 17 Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
22 22 22 Slash Has a high critical hit ratio. Physical Damage Normal 70 100%
25 25 25 Swords Dance Raises the user's Attack by 2 stages. Other Damage Normal N/A N/A
31 31 31 Psycho Cut Has a high critical hit ratio. Physical Damage Psychic 70 100%
36 36 36 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
39 39 39 Feint Almost always goes first. If the target does not use Protect or Detect, this move fails. Physical Damage Normal 50 100%
45 45 45 False Swipe Leaves the target with at least 1 HP. Physical Damage Normal 40 100%
50 50 50 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Normal N/A N/A
53 53 53 Close Combat Lowers the user's Defense and Special Defense by 1 stage. Physical Damage Fighting 120 100%

 

 

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