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Breeding Info
Tutored Moves
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Gallade   

General Information
Regular Form Shiny Form
National Dex Number:
475
Sinnoh Dex Number:
160 (Platinum Only) 
Hoenn Dex Number:
Johto Dex Number:
English Name:
Gallade
Japanese Name:
Erureido
Species:
Blade
Footprint
Cry
Body Style
Gender Ratio:
Male: 100%Female: 0%
Type:
Psychic/Fighting
Height:
5ft 3in1.6 m
Weight:
114.6 lbs52 kg
Colour:
White

Abilities:
Diamond & PearlSteadfast:
Increases Speed by one level if this Pokemon flinches.

Weaknesses:
Flying (x2)
Ghost (x2)
Resistances:
Fighting (x0.5)
Rock (x0.5)
Immunities:
No immunities

Evolution Line:

Ralts
lv20

Kirlia
Dawn Stone (Male)

Gallade

Pokedex Entries:
DiamondA master of courtesy and swordsmanship, it fights using extending swords on its elbows.
Pearl

Locations
DPP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Evolve Kirlia Evolve
Evolve
-
Pearl Evolve Kirlia Evolve
Evolve
-

Level-Up Attacks
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Leaf Blade Has a high critical hit ratio. Physical Damage Grass 90 100%
1 1 Night Slash Has a high critical hit ratio. Physical Damage Dark 70 100%
1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
6 6 Confusion Has a 10% chance to confuse the target. Special Damage Psychic 50 100%
10 10 Double Team Raises the user's Evasion by 1 stage. Other Damage Normal N/A N/A
12 12 Teleport Escapes from wild battles; fails automatically in trainer and link battles. Other Damage Psychic N/A N/A
17 17 Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
22 22 Slash Has a high critical hit ratio. Physical Damage Normal 70 100%
25 25 Swords Dance Raises the user's Attack by 2 stages. Other Damage Normal N/A N/A
31 31 Psycho Cut Has a high critical hit ratio. Physical Damage Psychic 70 100%
36 36 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
39 39 Feint Almost always goes first. If the target does not use Protect or Detect, this move fails. Physical Damage Normal 50 100%
45 45 False Swipe Leaves the target with at least 1 HP. Physical Damage Normal 40 100%
50 50 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Normal N/A N/A
53 53 Close Combat Lowers the user's Defense and Special Defense by 1 stage. Physical Damage Fighting 120 100%

Breeding Information
Egg Group: Indeterminate
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg Moves
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Destiny Bond Causes an opponent to faint if its next attack KOs the user. Other Damage Ghost N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Disable The target cannot choose its last move for 4-7 turns. Disable only works on one move at a time and fails if the target has not yet used a move or if its move has run out of PP. The target does nothing if it is about to use a move that becomes disabled. Other Damage Normal N/A 80%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Grudge The target's next move is set to 0 PP if it directly KOs the user. Other Damage Ghost N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Mean Look As long as the user remains in battle, the target cannot switch out unless it is holding Shed Shell or uses Baton Pass or U-Turn. The target will still be trapped if the user switches out by using Baton Pass. Other Damage Normal N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Memento The user sacrifices itself to lower the target's Attack and Special Attack by 2 stages each. Other Damage Dark N/A 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Shadow Sneak Usually goes first. Physical Damage Ghost 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Will-O-Wisp Burns the target. This move activates Flash Fire. Other Damage Fire N/A 75%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents

Tutored Moves
DPP Tutored Moves:
VersionMoveEffectDamageTypePwrAcc
Platinum Fire Punch Has a 10% chance to burn the target. Physical Damage Fire 75 100%
Platinum Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
Platinum Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
Platinum Ice Punch Has a 10% chance to freeze the target. Physical Damage Ice 75 100%
Platinum Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
Platinum ThunderPunch Has a 10% chance to paralyze the target. Physical Damage Electric 75 100%
Platinum Trick Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Psychic N/A 100%
Platinum Vacuum Wave Usually goes first. Special Damage Fighting 40 100%
Platinum Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%

TM/HM Compatibility
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
TM/HM Name:
 

Stats
DPP Stats:
lv 100 Unfavourable Neutral Advantageous
  Base Wild Trained Wild Trained Wild Trained
HP68 246/277309/340 246/277309/340 246/277309/340
Attack125229/257286/314255/286318/349280/314349/383
Defense65121/149178/206135/166198/229148/182217/251
Spec. Attack65121/149178/206135/166198/229148/182217/251
Spec. Defense115211/239268/296235/266298/329258/292327/361
Speed80148/176205/233165/196228/259181/215250/284
Overall Maximum Stat: 1735

Experience:
Base Experience208
Growth CurveTough
Max Experience (lv100)1,250,000

Other Stats:
Effort Values Awarded (PD)Attack +3
Base Happiness35
Capture Rate45

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