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Porygon-Z   

Level-Up Attacks
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Tackle Damages the target. Physical Damage Normal 35 95%
1   Conversion The user's type changes to match the type of one of its four attacks. This move fails if the user cannot change its type under this condition. Other Damage Normal N/A N/A
1   Conversion 2 The user's type changes to one that resists the type of the last attack that hit the user. In double battles, this situation holds even when the user is last hit by an attack from its partner. Other Damage Normal N/A N/A
1   Nasty Plot Raises the user's Special Attack by 2 stages. Other Damage Dark N/A N/A
1   Trick Room Always goes last. Attacking order is reversed for all active Pokemon for five turns; the slowest Pokemon moves first and vice versa. Note that move order is still determined by the regular priority categories and the effects of Trick Room apply only when Pokemon have chosen moves with the same priority. Using Trick Room a second time reverses this effect. This effect is also ignored by Stall and held items that may affect the turn order: Full Incense, Lagging Tail and Quick Claw. Other Damage Psychic N/A N/A
7   Psybeam Has a 10% chance to confuse the target. Special Damage Psychic 65 100%
12   Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
18   Recover Restores 1/2 of the user's max HP. Other Damage Normal N/A N/A
23   Magnet Rise The user receives immunity against Ground-type attacks for five turns. Other Damage Electric N/A N/A
29   Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
34   Embargo Prevents the target from using its held item for five turns. During in-game battles, trainers also cannot use any items from their bag on a Pokemon under the effects of Embargo. Other Damage Dark N/A 100%
40   Discharge Has a 30% chance to paralyze the target. Special Damage Electric 80 100%
45   Lock-On This move ensures that the user's next attack will hit against its current target. This effect can be Baton Passed to another Pokemon. Lock-On fails against Pokemon in the middle of using Protect, Detect, Dig Fly, Bounce or Dive, as well as Pokemon behind a Substitute. If the target uses Protect or Detect during its next turn, the user's next move has a [100 - move's normal accuracy]% chance to hit through Protect or Detect. OHKO moves do not benefit from this trait. Other Damage Normal N/A N/A
51   Tri Attack Has a 20% chance to burn, paralyze or freeze the target. Special Damage Normal 80 100%
56   Magic Coat Almost always goes first. Until the end of the turn, the user will reflect one disabling move back at its user (including teammates); these include status effect inducers, confusion inducers (including Flatter and Swagger), Attract, trapping moves that do not damage, Leech Seed, Worry Seed, Gastro Acid and negative stat modifiers (except Defog). In double battles, Magic Coat will only reflect the first applicable move performed against its user before wearing off. Other Damage Psychic N/A N/A
62   Zap Cannon Paralyzes the target. Special Damage Electric 120 50%
67   Hyper Beam The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Special Damage Normal 150 90%

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