| DPP Level-Up Attacks: |
| 1 |
1 |
Fire Fang |
Has a 10% chance to burn the target. Has a 10% chance to make the target flinch. Both effects can occur from a single use. |
 |
Fire |
65 |
95% |
| 1 |
1 |
Ice Fang |
Has a 10% chance to freeze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. |
 |
Ice |
65 |
95% |
| 1 |
1 |
Thunder Fang |
Has a 10% chance to paralyze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. |
 |
Electric |
65 |
95% |
| 1 |
1 |
Poison Jab |
Has a 30% chance to poison the target. |
 |
Poison |
80 |
100% |
| 5 |
5 |
Sand-Attack |
Lowers the target's Accuracy by 1 stage. |
 |
Ground |
N/A |
100% |
| 9 |
9 |
Harden |
Raises the user's Defense by 1 stage. |
 |
Normal |
N/A |
N/A |
| 12 |
12 |
Knock Off |
Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. |
 |
Dark |
20 |
100% |
| 16 |
16 |
Quick Attack |
Usually goes first. |
 |
Normal |
40 |
100% |
| 20 |
20 |
Fury Cutter |
The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. |
 |
Bug |
10 |
95% |
| 23 |
23 |
Faint Attack |
Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. |
 |
Dark |
60 |
100% |
| 27 |
27 |
Screech |
Lowers the target's Defense by 2 stages. |
 |
Normal |
N/A |
85% |
| 31 |
31 |
Night Slash |
Has a high critical hit ratio. |
 |
Dark |
70 |
100% |
| 34 |
34 |
Swords Dance |
Raises the user's Attack by 2 stages. |
 |
Normal |
N/A |
N/A |
| 38 |
38 |
U-Turn |
The user switches out after use, even if it is currently trapped by another Pokemon. If the replacement Pokemon knows U-Turn and is holding Choice Band, Choice Lens or Choice Scarf, it will be locked into U-Turn, though Pokemon holding those items who don't know U-Turn can select their attack as normal. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. |
 |
Bug |
70 |
100% |
| 42 |
42 |
X-Scissor |
Damages the target. |
 |
Bug |
80 |
100% |
| 45 |
45 |
Guillotine |
The target faints; doesn't work on higher-leveled Pokemon. |
 |
Normal |
KO |
30% |