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Gliscor   

Level-Up Attacks
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Fire Fang Has a 10% chance to burn the target. Has a 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Fire 65 95%
1 1 Ice Fang Has a 10% chance to freeze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Ice 65 95%
1 1 Thunder Fang Has a 10% chance to paralyze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Electric 65 95%
1 1 Poison Jab Has a 30% chance to poison the target. Physical Damage Poison 80 100%
5 5 Sand-Attack Lowers the target's Accuracy by 1 stage. Other Damage Ground N/A 100%
9 9 Harden Raises the user's Defense by 1 stage. Other Damage Normal N/A N/A
12 12 Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
16 16 Quick Attack Usually goes first. Physical Damage Normal 40 100%
20 20 Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
23 23 Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 60 100%
27 27 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
31 31 Night Slash Has a high critical hit ratio. Physical Damage Dark 70 100%
34 34 Swords Dance Raises the user's Attack by 2 stages. Other Damage Normal N/A N/A
38 38 U-Turn The user switches out after use, even if it is currently trapped by another Pokemon. If the replacement Pokemon knows U-Turn and is holding Choice Band, Choice Lens or Choice Scarf, it will be locked into U-Turn, though Pokemon holding those items who don't know U-Turn can select their attack as normal. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. Physical Damage Bug 70 100%
42 42 X-Scissor Damages the target. Physical Damage Bug 80 100%
45 45 Guillotine The target faints; doesn't work on higher-leveled Pokemon. Physical Damage Normal KO 30%

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