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Gliscor   

General Information
Regular Form Shiny Form
National Dex Number:
472
Sinnoh Dex Number:
154 (Platinum Only) 
Hoenn Dex Number:
Johto Dex Number:
English Name:
Gliscor
Japanese Name:
Guraion
Species:
Fang Scorp
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Ground/Flying
Height:
6ft 7in2 m
Weight:
93.7 lbs42.5 kg
Colour:
Purple

Abilities:
Diamond & PearlHyper Cutter:
Pokemon's Attack cannot be reduced by the opponent. [Field Action] HM01 - Cut removes a larger area of tall grass.
Diamond & PearlSand Veil:
If Sandstorm is in effect, Evasion increases and takes no damage from Sandstorm. [Field Action] If this Pokemon is in the lead spot, the rate of wild Pokemon battles during a Sandstorm is halved.

Weaknesses:
Water (x2)
Ice (x4)
Resistances:
Fighting (x0.5)
Poison (x0.5)
Bug (x0.5)
Immunities:
Electric (x0)
Ground (x0)

Evolution Line:

Gligar
Level up holding Razor Fang in the nighttime

Gliscor

Pokedex Entries:
DiamondIt observes prey while hanging inverted from branches. When the chance presents itself, it swoops!
Pearl

Locations
DPP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Evolve Gligar Evolve
Evolve
-
Pearl Evolve Gligar Evolve
Evolve
-

Level-Up Attacks
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Fire Fang Has a 10% chance to burn the target. Has a 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Fire 65 95%
1 1 Ice Fang Has a 10% chance to freeze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Ice 65 95%
1 1 Thunder Fang Has a 10% chance to paralyze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Electric 65 95%
1 1 Poison Jab Has a 30% chance to poison the target. Physical Damage Poison 80 100%
5 5 Sand-Attack Lowers the target's Accuracy by 1 stage. Other Damage Ground N/A 100%
9 9 Harden Raises the user's Defense by 1 stage. Other Damage Normal N/A N/A
12 12 Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
16 16 Quick Attack Usually goes first. Physical Damage Normal 40 100%
20 20 Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
23 23 Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 60 100%
27 27 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
31 31 Night Slash Has a high critical hit ratio. Physical Damage Dark 70 100%
34 34 Swords Dance Raises the user's Attack by 2 stages. Other Damage Normal N/A N/A
38 38 U-Turn The user switches out after use, even if it is currently trapped by another Pokemon. If the replacement Pokemon knows U-Turn and is holding Choice Band, Choice Lens or Choice Scarf, it will be locked into U-Turn, though Pokemon holding those items who don't know U-Turn can select their attack as normal. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. Physical Damage Bug 70 100%
42 42 X-Scissor Damages the target. Physical Damage Bug 80 100%
45 45 Guillotine The target faints; doesn't work on higher-leveled Pokemon. Physical Damage Normal KO 30%

Breeding Information
Egg Group: Bug
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg Moves
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Baton Pass The user returns to its party, bypassing any trapping moves and Pursuit; it passes all stat modifiers (positive or negative, including from Charge and Stockpile), as well as confusion, Focus Energy/Lansat Berry boosts, Ingrain, Aqua Ring, Embargo, Gastro Acid, Power Trick, Magnet Rise, Stockpiles, Perish Song count, Mist, Leech Seed, Ghost Curses, Mind Reader, Lock-On, Block, Mean Look, Spider Web and Substitute to the replacement Pokemon. Other Damage Normal N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. Physical Damage Fighting Var Dmg 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Cross Poison Has a high critical hit ratio and a 10% chance to poison the target. Physical Damage Poison 70 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Feint Almost always goes first. If the target does not use Protect or Detect, this move fails. Physical Damage Normal 50 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Metal Claw Has a 10% chance to raise the user's Attack by 1 stage. Physical Damage Steel 50 95%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Night Slash Has a high critical hit ratio. Physical Damage Dark 70 100%
This move is also available via Level-Up

Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Razor Wind The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Has a high critical hit ratio. Special Damage Normal 80 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Sand Tomb Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Ground 15 70%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Wing Attack Damages the target. Physical Damage Flying 60 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents

Tutored Moves
DPP Tutored Moves:
VersionMoveEffectDamageTypePwrAcc
Platinum Aqua Tail Damages the target. Physical Damage Water 90 90%
Platinum Earth Power Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Ground 90 100%
Platinum Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
Platinum Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%

TM/HM Compatibility
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
TM/HM Name:
 

Stats
DPP Stats:
lv 100 Unfavourable Neutral Advantageous
  Base Wild Trained Wild Trained Wild Trained
HP75 260/291323/354 260/291323/354 260/291323/354
Attack95175/203232/260195/226258/289214/248283/317
Defense125229/257286/314255/286318/349280/314349/383
Spec. Attack4585/113142/17095/126158/189104/138173/207
Spec. Defense75139/167196/224155/186218/249170/204239/273
Speed95175/203232/260195/226258/289214/248283/317
Overall Maximum Stat: 1719

Experience:
Base Experience192
Growth CurveHard
Max Experience (lv100)1,059,860

Other Stats:
Effort Values Awarded (PD)Defense +2
Base Happiness70
Capture Rate30

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