| DPP Level-Up Attacks: |
| 1 |
1 |
Helping Hand |
Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. |
 |
Normal |
N/A |
N/A |
| 1 |
1 |
Tackle |
Damages the target. |
 |
Normal |
35 |
95% |
| 1 |
1 |
Tail Whip |
Lowers the target's Defense by 1 stage. |
 |
Normal |
N/A |
100% |
| 8 |
8 |
Sand-Attack |
Lowers the target's Accuracy by 1 stage. |
 |
Ground |
N/A |
100% |
| 15 |
15 |
Icy Wind |
Lowers the target's Speed by 1 stage. |
 |
Ice |
55 |
95% |
| 22 |
22 |
Quick Attack |
Usually goes first. |
 |
Normal |
40 |
100% |
| 29 |
29 |
Bite |
Has a 30% chance to make the target flinch. |
 |
Dark |
60 |
100% |
| 36 |
36 |
Ice Shard |
Usually goes first. |
 |
Ice |
40 |
100% |
| 43 |
43 |
Ice Fang |
Has a 10% chance to freeze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. |
 |
Ice |
65 |
95% |
| 50 |
50 |
Last Resort |
Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. |
 |
Normal |
130 |
100% |
| 57 |
57 |
Mirror Coat |
Almost always goes last; if an opponent strikes with a Special attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Special attack and cannot hit the user's teammate. |
 |
Psychic |
Var Dmg |
100% |
| 64 |
64 |
Hail |
Cancels all other weather moves. For 5 turns: Blizzard never misses and has a 30% chance to hit through Protect and Detect, each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it is an Ice-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. The effects of Hail will last for eight turns if its user is holding Icy Rock. |
 |
Ice |
N/A |
N/A |
| 71 |
71 |
Blizzard |
Has a 10% chance to freeze the target. During Hail, this move will never miss under normal circumstances and has a 30% chance to hit through a target's Protect or Detect. |
 |
Ice |
120 |
70% |
| - |
78 |
Barrier |
Raises the user's Defense by 2 stages. |
 |
Psychic |
N/A |
N/A |