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Glaceon   

Level-Up Attacks
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
1 1 Tail Whip Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
8 8 Sand-Attack Lowers the target's Accuracy by 1 stage. Other Damage Ground N/A 100%
15 15 Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
22 22 Quick Attack Usually goes first. Physical Damage Normal 40 100%
29 29 Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
36 36 Ice Shard Usually goes first. Physical Damage Ice 40 100%
43 43 Ice Fang Has a 10% chance to freeze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Ice 65 95%
50 50 Last Resort Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. Physical Damage Normal 130 100%
57 57 Mirror Coat Almost always goes last; if an opponent strikes with a Special attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Special attack and cannot hit the user's teammate. Special Damage Psychic Var Dmg 100%
64 64 Hail Cancels all other weather moves. For 5 turns: Blizzard never misses and has a 30% chance to hit through Protect and Detect, each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it is an Ice-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. The effects of Hail will last for eight turns if its user is holding Icy Rock. Other Damage Ice N/A N/A
71 71 Blizzard Has a 10% chance to freeze the target. During Hail, this move will never miss under normal circumstances and has a 30% chance to hit through a target's Protect or Detect. Special Damage Ice 120 70%
- 78 Barrier Raises the user's Defense by 2 stages. Other Damage Psychic N/A N/A

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