#468 Togekiss   

Level-Up Moves
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 ExtremeSpeed Usually goes first. Physical Damage Normal 80 100%
1 1 1 Sky Attack The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Also has a 30% chance to make the target flinch. Physical Damage Flying 140 90%
1 1 1 Air Slash Has a 30% chance to make the target flinch. Special Damage Flying 75 95%
1 1 1 Aura Sphere Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Fighting 90 100%

 

 

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