| DPP and HGSS |
Barrier |
Raises the user's Defense by 2 stages. |
 |
Psychic |
N/A |
N/A |
|
| HGSS |
Belly Drum |
The user maximizes its Attack but sacrifices 50% of its max HP. |
 |
Normal |
N/A |
N/A |
|
| DPP and HGSS |
Cross Chop |
Has a high critical hit ratio. |
 |
Fighting |
100 |
80% |
|
| DPP and HGSS |
DynamicPunch |
Confuses the target. |
 |
Fighting |
100 |
50% |
|
| DPP and HGSS |
Flare Blitz |
The user receives 1/3 recoil damage; has a 10% chance to burn the target. |
 |
Fire |
120 |
100% |
|
| DPP and HGSS |
Karate Chop |
Has a high critical hit ratio. |
 |
Fighting |
50 |
100% |
|
| DPP and HGSS |
Mach Punch |
Usually goes first. |
 |
Fighting |
40 |
100% |
|
| DPP and HGSS |
Mega Punch |
Damages the target. |
 |
Normal |
80 |
85% |
|
| DPP and HGSS |
Screech |
Lowers the target's Defense by 2 stages. |
 |
Normal |
N/A |
85% |
|
| DPP and HGSS |
ThunderPunch |
Has a 10% chance to paralyze the target. |
 |
Electric |
75 |
100% |
|