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Electivire   

Level-Up Attacks
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Quick Attack Usually goes first. Physical Damage Normal 40 100%
1 1 Fire Punch Has a 10% chance to burn the target. Physical Damage Fire 75 100%
1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
7 7 ThunderShock Has a 10% chance to paralyze the target. Special Damage Electric 40 100%
10 10 Low Kick Base power increases as the target's weight increases. Physical Damage Fighting Var BP 100%
16 16 Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
19 19 Shock Wave Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Electric 60 100%
25 25 Light Screen All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Other Damage Psychic N/A N/A
28 28 ThunderPunch Has a 10% chance to paralyze the target. Physical Damage Electric 75 100%
37 37 Discharge Has a 30% chance to paralyze the target. Special Damage Electric 80 100%
43 43 Thunderbolt Has a 10% chance to paralyze the target. Special Damage Electric 95 100%
52 52 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
58 58 Thunder Has a 30% chance to paralyze the target. It also has normal accuracy against mid-air Pokemon who have used Fly or Bounce. During Sunny Day, this move has 50% accuracy. During Rain Dance, this move will never miss under normal circumstances and has a 30% chance to hit through a target's Protect or Detect. Special Damage Electric 120 70%
67 67 Giga Impact The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Physical Damage Normal 150 90%

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