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Weavile   

Breeding Information
Egg Group: Ground
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg Moves
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. Physical Damage Fighting Var Dmg 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Crush Claw Has a 50% chance to lower the target's Defense by 1 stage. Physical Damage Normal 75 95%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Double Hit Strikes twice; if the first hit breaks the target's Substitute, the real Pokemon will take damage from the second hit. Physical Damage Normal 35 90%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Fake Out If this is the user's first move after being sent or switched into battle, the target flinches; this move fails otherwise and against targets with Inner Focus. Physical Damage Normal 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Foresight Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Ice Punch Has a 10% chance to freeze the target. Physical Damage Ice 75 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Ice Shard Usually goes first. Physical Damage Ice 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Punishment Power increases for every positive stat modifier of the target's. Physical Damage Dark Var BP 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. Physical Damage Dark 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Reflect All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. Reflect will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Other Damage Psychic N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Spite The target's most recent move is reduced by 4 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. Other Damage Ghost N/A 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents

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