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Croagunk   

General Information
Regular Form Shiny Form
National Dex Number:
453
Sinnoh Dex Number:
129 
Hoenn Dex Number:
Johto Dex Number:
English Name:
Croagunk
Japanese Name:
Gureggeru
Species:
Toxic Mouth
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Poison/Fighting
Height:
2ft 4in0.7 m
Weight:
50.7 lbs23 kg
Colour:
Blue

Abilities:
Diamond & PearlAnticipation:
A warning is displayed if the opponent has Selfdestruct, Explosion or a move that is Super Effective against this Pokemon.
Diamond & PearlDry Skin:
This Pokemon absorbs Water attacks and gains a weakness to Fire attacks. If Sunny Day is in effect, this Pokemon takes damage. If Rain Dance is in effect, this Pokemon recovers health.

Toggle Ability Options:    Anticipation    Dry Skin

Weaknesses:
Ground (x2)
Flying (x2)
Psychic (x4)
Resistances:
Grass (x0.5)
Fighting (x0.5)
Poison (x0.5)
Bug (x0.25)
Rock (x0.5)
Dark (x0.5)
Immunities:
No immunities

Evolution Line:

Croagunk
lv37

Toxicroak

Items Held:
Version Items
DPP (Wild)Black Sludge 5%-

Pokedex Entries:
DiamondIts cheeks hold poison sacs. It tries to catch foes off guard to jab them with toxic fingers.
PearlInflating its poison sacs, it makes an eerie blubbering sound for intimidation.

Locations
Options:Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
Platinum Route 212 (Rain) Walk
Walk
10%

DP Special Locations:
VersionAreaMethodFrequency
Diamond Great Marsh Binoculars - Either Dex Binoculars
Binoculars
15%
Pearl Great Marsh Binoculars - Either Dex Binoculars
Binoculars
15%

Level-Up Attacks
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Astonish Has a 30% chance to make the target flinch. Physical Damage Ghost 30 100%
3 3 Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
8 8 Poison Sting Has a 30% chance to poison the target. Physical Damage Poison 15 100%
10 10 Taunt Prevents the target from using non-damaging moves for two to four turns. Assist, Copycat, Me First, Metronome, Mirror Move and Sleep Talk are prevented during this time, but Bide, Counter, Endeavor, Metal Burst and Mirror Coat are not prevented. Other Damage Dark N/A 100%
15 15 Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. Physical Damage Dark 40 100%
17 17 Faint Attack Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Physical Damage Dark 60 100%
22 22 Revenge Almost always goes last, even after another Pokemon's Focus Punch; this move's base power doubles if the user is damaged before its turn. Physical Damage Fighting 60 100%
24 24 Swagger Confuses the target and raises its Attack by 2 stages. Other Damage Normal N/A 90%
29 29 Mud Bomb Has a 30% chance to lower the target's Accuracy by 1 stage. Special Damage Ground 65 85%
31 31 Sucker Punch Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. Physical Damage Dark 80 100%
36 36 Nasty Plot Raises the user's Special Attack by 2 stages. Other Damage Dark N/A N/A
38 38 Poison Jab Has a 30% chance to poison the target. Physical Damage Poison 80 100%
43 43 Sludge Bomb Has a 30% chance to poison the target. Special Damage Poison 90 100%
45 45 Flatter Confuses the target and raises its Special Attack by 1 stage. Other Damage Dark N/A 100%

Breeding Information
Egg Group: Humanshape
Steps to Hatch:2560 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg Moves
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Bullet Punch Usually goes first. Physical Damage Steel 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Cross Chop Has a high critical hit ratio. Physical Damage Fighting 100 80%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP DynamicPunch Confuses the target. Physical Damage Fighting 100 50%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Fake Out If this is the user's first move after being sent or switched into battle, the target flinches; this move fails otherwise and against targets with Inner Focus. Physical Damage Normal 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Feint Almost always goes first. If the target does not use Protect or Detect, this move fails. Physical Damage Normal 50 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Me First This move fails if it goes last; if the target selects a damaging move for its turn, the user copies the move and performs it with 1.5x power. In a double battle, a move copied by Me First that targets a single Pokemon will hit a random opponent; Me First cannot target the user's teammate. Other Damage Normal Copy N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Meditate Raises the user's Attack by 1 stage. Other Damage Psychic N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP SmellingSalt If the target is paralyzed, power is doubled but the target will be cured. Physical Damage Normal 60 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Vacuum Wave Usually goes first. Special Damage Fighting 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Wake-Up Slap If the target is asleep, power is doubled but the target will awaken. Physical Damage Fighting 60 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents

Tutored Moves
DPP Tutored Moves:
VersionMoveEffectDamageTypePwrAcc
Platinum Bounce On the first turn, the user bounces into the air, becoming uncontrollable, and evades most attacks. Gust, Twister, Thunder and Sky Uppercut have normal accuracy against a mid-air Pokemon, with Gust and Twister also gaining doubled power. The user may also be hit in mid-air if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user descends and has a 30% chance to paralyze the target. Physical Damage Flying 85 85%
Platinum Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
Platinum Gunk Shot Has a 30% chance to poison the target. Physical Damage Poison 120 70%
Platinum Ice Punch Has a 10% chance to freeze the target. Physical Damage Ice 75 100%
Platinum Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
Platinum Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Spite The target's most recent move is reduced by 4 PP; this fails if the target has not yet performed a move, if the target's last move has run out of PP, or if the target can only use Struggle. Other Damage Ghost N/A 100%
Platinum Sucker Punch Almost always goes first, but fails if the target doesn't select a move that will damage the user. The move also fails if the target uses an attack with higher priority or if the target is faster and uses an attack with the same priority. Physical Damage Dark 80 100%
Platinum ThunderPunch Has a 10% chance to paralyze the target. Physical Damage Electric 75 100%
Platinum Vacuum Wave Usually goes first. Special Damage Fighting 40 100%

TM/HM Compatibility
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
TM/HM Name:
 

Stats
DPP Stats:
lv 100 Unfavourable Neutral Advantageous
  Base Wild Trained Wild Trained Wild Trained
HP48 206/237269/300 206/237269/300 206/237269/300
Attack61114/142171/198127/158190/221139/173209/243
Defense4076/104133/16185/116148/17993/127162/196
Spec. Attack61114/142171/198127/158190/221139/173209/243
Spec. Defense4076/104133/16185/116148/17993/127162/196
Speed5094/122151/179105/136168/199115/149184/218
Overall Maximum Stat: 1299

Experience:
Base Experience83
Growth CurveNormal
Max Experience (lv100)1,000,000

Other Stats:
Effort Values Awarded (PD)Attack +1
Base Happiness100
Capture Rate140

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