| DPP Level-Up Attacks: |
| 1 |
1 |
Tackle |
Damages the target. |
 |
Normal |
35 |
95% |
| 1 |
1 |
Fire Fang |
Has a 10% chance to burn the target. Has a 10% chance to make the target flinch. Both effects can occur from a single use. |
 |
Fire |
65 |
95% |
| 1 |
1 |
Ice Fang |
Has a 10% chance to freeze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. |
 |
Ice |
65 |
95% |
| 1 |
1 |
Thunder Fang |
Has a 10% chance to paralyze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. |
 |
Electric |
65 |
95% |
| 1 |
1 |
Sand-Attack |
Lowers the target's Accuracy by 1 stage. |
 |
Ground |
N/A |
100% |
| 7 |
7 |
Bite |
Has a 30% chance to make the target flinch. |
 |
Dark |
60 |
100% |
| 13 |
13 |
Yawn |
If the target stays in battle, it falls asleep at the end of the next turn. |
 |
Normal |
N/A |
N/A |
| 19 |
19 |
Take Down |
The user receives 1/4 recoil damage. |
 |
Normal |
90 |
85% |
| 25 |
25 |
Sand Tomb |
Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. |
 |
Ground |
15 |
70% |
| 31 |
31 |
Crunch |
Has a 20% chance to lower the target's Defense by 1 stage. |
 |
Dark |
80 |
100% |
| 40 |
40 |
Earthquake |
Power doubles when performed against Pokemon using Dig. |
 |
Ground |
100 |
100% |
| 50 |
50 |
Double-edge |
The user receives 1/3 recoil damage. |
 |
Normal |
120 |
100% |
| 60 |
60 |
Fissure |
The target faints; doesn't work on higher-leveled Pokemon. |
 |
Ground |
KO |
30% |