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Hippowdon   

Level-Up Attacks
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
1 1 Fire Fang Has a 10% chance to burn the target. Has a 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Fire 65 95%
1 1 Ice Fang Has a 10% chance to freeze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Ice 65 95%
1 1 Thunder Fang Has a 10% chance to paralyze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Electric 65 95%
1 1 Sand-Attack Lowers the target's Accuracy by 1 stage. Other Damage Ground N/A 100%
7 7 Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
13 13 Yawn If the target stays in battle, it falls asleep at the end of the next turn. Other Damage Normal N/A N/A
19 19 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
25 25 Sand Tomb Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Ground 15 70%
31 31 Crunch Has a 20% chance to lower the target's Defense by 1 stage. Physical Damage Dark 80 100%
40 40 Earthquake Power doubles when performed against Pokemon using Dig. Physical Damage Ground 100 100%
50 50 Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
60 60 Fissure The target faints; doesn't work on higher-leveled Pokemon. Physical Damage Ground KO 30%

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