Show All
General Info
Locations
Level-Up Attacks
Breeding Info
Tutored Moves
TM/HM Moves
Stats
SideDex
Picdex
Learnsets
Movesets
Deck Dex
-------- Psydex Search Unown Dex Game Sprites TechDex TechDex Search -------- Tools Attack Type Analyzer Damage Calculator IV Calculator DV Calculator Hidden Power Pokemon Comparer Stat Calculator Type Analyzer -------- Training Guides Double Battles EV Training Movesets Pokemon Battle Roles Trainer's Guide --------
Psylab Psylab Index Abilities List -Pick Up- Attacks List Attack Priority Breeding Hidden Numbers -Deter Values- -Effort Values- -Experience- -Gender Values- -Happiness- Natures Guide Pokerus Shiny Pokemon Stats Guide Status Effects Guide Types Explanation --------
Pearl Diamond Platinum
FireRed LeafGreen
Ruby Sapphire Emerald
Gold Silver Crystal
Red Blue Yellow
Other Games
Anime
Trading Card Game

Hippowdon   

General Information
Regular Form Shiny Form
National Dex Number:
450
Sinnoh Dex Number:
123 
Hoenn Dex Number:
Johto Dex Number:
English Name:
Hippowdon
Japanese Name:
Kabarudon
Species:
Heavyweight
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Ground
Height:
6ft 7in2 m
Weight:
661.4 lbs300 kg
Colour:
Brown

Abilities:
Diamond & PearlSand Stream:
Activates Sandstorm when the Pokemon enters the battlefield; Sandstorm will not end until another weather move is used.

Weaknesses:
Water (x2)
Grass (x2)
Ice (x2)
Resistances:
Poison (x0.5)
Rock (x0.5)
Immunities:
Electric (x0)

Evolution Line:

Hippopotas
lv34

Hippowdon

Pokedex Entries:
DiamondIt blasts internally stored sand from ports on its body to create a towering twister for attack.
PearlIts huge mouth is almost seven feet across. It has enough power to completely crush a car.

Locations
Options:Radar
Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
Pearl Route 228 Walk
Walk
20%
Diamond Route 228 Walk
Walk
20%
Platinum Route 228 Walk
Walk
20%

Level-Up Attacks
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
1 1 Fire Fang Has a 10% chance to burn the target. Has a 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Fire 65 95%
1 1 Ice Fang Has a 10% chance to freeze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Ice 65 95%
1 1 Thunder Fang Has a 10% chance to paralyze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Electric 65 95%
1 1 Sand-Attack Lowers the target's Accuracy by 1 stage. Other Damage Ground N/A 100%
7 7 Bite Has a 30% chance to make the target flinch. Physical Damage Dark 60 100%
13 13 Yawn If the target stays in battle, it falls asleep at the end of the next turn. Other Damage Normal N/A N/A
19 19 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
25 25 Sand Tomb Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Ground 15 70%
31 31 Crunch Has a 20% chance to lower the target's Defense by 1 stage. Physical Damage Dark 80 100%
40 40 Earthquake Power doubles when performed against Pokemon using Dig. Physical Damage Ground 100 100%
50 50 Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
60 60 Fissure The target faints; doesn't work on higher-leveled Pokemon. Physical Damage Ground KO 30%

Breeding Information
Egg Group: Ground
Steps to Hatch:7680 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg Moves
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Body Slam Has a 30% chance to paralyze the target. Physical Damage Normal 85 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. Other Damage ??? N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Sand Tomb Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Ground 15 70%
This move is also available via Level-Up

Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Slack Off Restores 1/2 of the user's max HP. Other Damage Normal N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Spit Up Power increases with user's Stockpile count; fails with zero Stockpiles. Special Damage Normal Var BP 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Stockpile Can be used up to three times to power Spit Up or Swallow. Also raises the user's Defense and Special Defense by 1 stage each. Stockpiles and the defensive boosts are lost when these Swallow or Spit Up is used or the user switches out. However, the boosts can be Baton Passed. Other Damage Normal N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Swallow This move only works if the user has at least one Stockpile. Restores 1/4 of user's max HP with one Stockpile, 1/2 of user's max HP with two Stockpiles and fully restores the user's HP with three Stockpiles. Other Damage Normal N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents

Tutored Moves
DPP Tutored Moves:
VersionMoveEffectDamageTypePwrAcc
Platinum Earth Power Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Ground 90 100%
Platinum Iron Head Has a 30% chance to make the target flinch. Physical Damage Steel 80 100%
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Superpower Lowers the user's Attack and Defense by 1 stage each after use. Physical Damage Fighting 120 100%

TM/HM Compatibility
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
TM/HM Name:
 

Stats
DPP Stats:
lv 100 Unfavourable Neutral Advantageous
  Base Wild Trained Wild Trained Wild Trained
HP108 326/357389/420 326/357389/420 326/357389/420
Attack112206/234262/290229/260292/323251/286321/355
Defense118216/244273/301241/272304/335265/299334/368
Spec. Attack68126/154183/211141/172204/235155/189224/258
Spec. Defense72134/162190/218149/180212/243163/198233/267
Speed4789/117145/17399/130162/193108/143178/212
Overall Maximum Stat: 1749

Experience:
Base Experience198
Growth CurveTough
Max Experience (lv100)1,250,000

Other Stats:
Effort Values Awarded (PD)Defense +2
Base Happiness70
Capture Rate60

Page created in 0.16551 seconds