#448 Lucario   

Level-Up Moves
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Detect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Detect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Fighting N/A N/A
1 1 1 Foresight Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
1 1 1 Quick Attack Usually goes first. Physical Damage Normal 40 100%
1 1 1 Metal Claw Has a 10% chance to raise the user's Attack by 1 stage. Physical Damage Steel 50 95%
1 1 1 Dark Pulse Has a 20% chance to make the target flinch. Special Damage Dark 80 100%
6 6 6 Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. Physical Damage Fighting Var Dmg 100%
11 11 11 Force Palm Has a 30% chance to paralyze the target. Physical Damage Fighting 60 100%
15 15 15 Feint Almost always goes first. If the target does not use Protect or Detect, this move fails. Physical Damage Normal 50 100%
19 19 19 Bone Rush Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Ground 25 80%
24 24 24 Metal Sound Lowers the target's Special Defense by 2 stages. Other Damage Steel N/A 85%
29 29 29 Me First This move fails if it goes last; if the target selects a damaging move for its turn, the user copies the move and performs it with 1.5x power. In a double battle, a move copied by Me First that targets a single Pokemon will hit a random opponent; Me First cannot target the user's teammate. Other Damage Normal Copy N/A
33 33 33 Swords Dance Raises the user's Attack by 2 stages. Other Damage Normal N/A N/A
37 37 37 Aura Sphere Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Fighting 90 100%
42 42 42 Close Combat Lowers the user's Defense and Special Defense by 1 stage. Physical Damage Fighting 120 100%
47 47 47 Dragon Pulse Damages the target. Special Damage Dragon 90 100%
51 51 51 ExtremeSpeed Usually goes first. Physical Damage Normal 80 100%

 

 

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