| 1 |
1 |
1 |
Detect |
Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Detect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. |
 |
Fighting |
N/A |
N/A |
| 1 |
1 |
1 |
Foresight |
Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. |
 |
Normal |
N/A |
N/A |
| 1 |
1 |
1 |
Quick Attack |
Usually goes first. |
 |
Normal |
40 |
100% |
| 1 |
1 |
1 |
Metal Claw |
Has a 10% chance to raise the user's Attack by 1 stage. |
 |
Steel |
50 |
95% |
| 1 |
1 |
1 |
Dark Pulse |
Has a 20% chance to make the target flinch. |
 |
Dark |
80 |
100% |
| 6 |
6 |
6 |
Counter |
Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. |
 |
Fighting |
Var Dmg |
100% |
| 11 |
11 |
11 |
Force Palm |
Has a 30% chance to paralyze the target. |
 |
Fighting |
60 |
100% |
| 15 |
15 |
15 |
Feint |
Almost always goes first. If the target does not use Protect or Detect, this move fails. |
 |
Normal |
50 |
100% |
| 19 |
19 |
19 |
Bone Rush |
Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. |
 |
Ground |
25 |
80% |
| 24 |
24 |
24 |
Metal Sound |
Lowers the target's Special Defense by 2 stages. |
 |
Steel |
N/A |
85% |
| 29 |
29 |
29 |
Me First |
This move fails if it goes last; if the target selects a damaging move for its turn, the user copies the move and performs it with 1.5x power. In a double battle, a move copied by Me First that targets a single Pokemon will hit a random opponent; Me First cannot target the user's teammate. |
 |
Normal |
Copy |
N/A |
| 33 |
33 |
33 |
Swords Dance |
Raises the user's Attack by 2 stages. |
 |
Normal |
N/A |
N/A |
| 37 |
37 |
37 |
Aura Sphere |
Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. |
 |
Fighting |
90 |
100% |
| 42 |
42 |
42 |
Close Combat |
Lowers the user's Defense and Special Defense by 1 stage. |
 |
Fighting |
120 |
100% |
| 47 |
47 |
47 |
Dragon Pulse |
Damages the target. |
 |
Dragon |
90 |
100% |
| 51 |
51 |
51 |
ExtremeSpeed |
Usually goes first. |
 |
Normal |
80 |
100% |