#447 Riolu   

Level-Up Moves
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Endure Almost always goes first. The user is left with at least 1 HP following any attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. Other Damage Normal N/A N/A
1 1 1 Foresight Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
1 1 1 Quick Attack Usually goes first. Physical Damage Normal 40 100%
6 6 6 Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. Physical Damage Fighting Var Dmg 100%
11 11 11 Force Palm Has a 30% chance to paralyze the target. Physical Damage Fighting 60 100%
15 15 15 Feint Almost always goes first. If the target does not use Protect or Detect, this move fails. Physical Damage Normal 50 100%
19 19 19 Reversal Base power increases as the user's HP decreases. Physical Damage Fighting Var BP 100%
24 24 24 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
29 29 29 Copycat The user performs the battle's last successful move. This move could be from the current opponent, a previous opponent, a teammate or even another move from the user's own moveset. This move fails if no Pokemon has used a move yet. Copycat cannot copy itself. Other Damage Normal Copy N/A

 

 

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