| 1 |
1 |
1 |
Metronome |
The user performs a randomly selected move; almost any move in the game could be picked. Metronome cannot generate itself, Assist, Chatter, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Mimic, Mirror Coat, Mirror Move, Protect, Sketch, Sleep Talk, Snatch, Struggle, Switcheroo, Thief, Trick or any move that the user already knows. |
 |
Normal |
N/A |
N/A |
| 1 |
1 |
1 |
Odor Sleuth |
Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. |
 |
Normal |
N/A |
N/A |
| 1 |
1 |
1 |
Tackle |
Damages the target. |
 |
Normal |
35 |
95% |
| 4 |
4 |
4 |
Defense Curl |
Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. |
 |
Normal |
N/A |
N/A |
| 9 |
9 |
9 |
Amnesia |
Raises the user's Special Defense by 2 stages. |
 |
Psychic |
N/A |
N/A |
| 12 |
12 |
12 |
Lick |
Has a 30% chance to paralyze the target. |
 |
Ghost |
20 |
100% |
| 17 |
17 |
17 |
Recycle |
The user's lost item is recovered. Items lost to Bug Bite, Fling, Natural Gift and Pluck will be recovered if the user of Recycle was the item's original holder; items lost to Trick, Switcheroo, Thief, Covet or Knock Off cannot be recovered. |
 |
Normal |
N/A |
N/A |
| 20 |
20 |
20 |
Screech |
Lowers the target's Defense by 2 stages. |
 |
Normal |
N/A |
85% |
| 25 |
25 |
25 |
Stockpile |
Can be used up to three times to power Spit Up or Swallow. Also raises the user's Defense and Special Defense by 1 stage each. Stockpiles and the defensive boosts are lost when these Swallow or Spit Up is used or the user switches out. However, the boosts can be Baton Passed. |
 |
Normal |
N/A |
N/A |
| 28 |
28 |
28 |
Swallow |
This move only works if the user has at least one Stockpile. Restores 1/4 of user's max HP with one Stockpile, 1/2 of user's max HP with two Stockpiles and fully restores the user's HP with three Stockpiles. |
 |
Normal |
N/A |
N/A |
| 33 |
33 |
33 |
Body Slam |
Has a 30% chance to paralyze the target. |
 |
Normal |
85 |
100% |
| 36 |
36 |
36 |
Fling |
The user's held item is thrown at the target. Base power and additional effects vary depending on the thrown item. Note that the target will instantly benefit from the effects of thrown berries. The held item is gone for the rest of the battle unless Recycle is used; the item will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. |
 |
Dark |
Var BP |
100% |
| 41 |
41 |
41 |
Rollout |
The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. |
 |
Rock |
30 |
90% |
| 44 |
44 |
44 |
Natural Gift |
The user's berry is thrown at the target. This attack's base power and type vary depending on the thrown berry. The berry is gone for the rest of the battle unless Recycle is used; it will return to the original holder after wireless battles but will be permanently lost if it is thrown during in-game battles. |
 |
Normal |
Var BP |
100% |
| 49 |
49 |
49 |
Last Resort |
Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. |
 |
Normal |
130 |
100% |