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Level-Up Attacks
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
3 3 Sand-Attack Lowers the target's Accuracy by 1 stage. Other Damage Ground N/A 100%
7 7 Dragon Rage Always deals 40 points of damage. Special Damage Dragon Set 100%
13 13 Sandstorm Cancels all other weather moves. For 5 turns: the Special Defense of Rock-type Pokemon is boosted by 50%, each active Pokemon, even when protected by a Substitute, loses 1/16 of its max HP unless it has Sand Veil or is a Ground-, Rock-, or Steel-type, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is halved. The effects of Sandstorm will last for eight turns if its user is holding Smooth Rock. Other Damage Rock N/A N/A
15 15 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
19 19 Sand Tomb Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Ground 15 70%
25 25 Slash Has a high critical hit ratio. Physical Damage Normal 70 100%
27 27 Dragon Claw Damages the target. Physical Damage Dragon 80 100%
31 31 Dig On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Earthquake and Magnitude can hit underground and gain doubled power. The user may also be hit underground if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. Physical Damage Ground 80 100%
37 37 Dragon Rush Has a 20% chance to make the target flinch. Physical Damage Dragon 100 75%

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