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Mime Jr.   

General Information
Regular Form Shiny Form
National Dex Number:
439
Sinnoh Dex Number:
094 
Hoenn Dex Number:
Johto Dex Number:
English Name:
Mime Jr.
Japanese Name:
Manene
Species:
Mime
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Psychic
Height:
2ft 0in0.6 m
Weight:
28.7 lbs13 kg
Colour:
Pink

Abilities:
Diamond & PearlSoundproof:
The following sound moves have no effect: Bug Buzz, Chatter, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Sing, Supersonic, Screech, Snore, Uproar
Diamond & PearlFilter:
Damage is reduced from super-effective attacks by one-fourth.

Toggle Ability Options:    Soundproof    Filter

Weaknesses:
Bug (x2)
Ghost (x2)
Dark (x2)
Resistances:
Fighting (x0.5)
Psychic (x0.5)
Immunities:
No immunities

Evolution Line:

Mime Jr.
Level up with attack Mimic

Mr. Mime

Items Held:
Version Items
DPP (Wild)Leppa Berry 5%-

Pokedex Entries:
DiamondIt habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokemon.
PearlIt likes places where people gather. It mimics foes to confuse them, then makes its getaway.

Locations
Options:Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
Diamond Route 209 Walk
Walk
25%
Route 210 Walk
Walk
25%

DP Special Locations:
VersionAreaMethodFrequency
Diamond Trophy Garden - Daily Special Trophy Garden
Trophy Garden
-
Pearl Trophy Garden - Daily Special Trophy Garden
Trophy Garden
-

Level-Up Attacks
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Confusion Has a 10% chance to confuse the target. Special Damage Psychic 50 100%
1 1 Tickle Lowers the target's Attack and Defense by 1 stage each. Other Damage Normal N/A 100%
1 1 Barrier Raises the user's Defense by 2 stages. Other Damage Psychic N/A N/A
4 4 Copycat The user performs the battle's last successful move. This move could be from the current opponent, a previous opponent, a teammate or even another move from the user's own moveset. This move fails if no Pokemon has used a move yet. Copycat cannot copy itself. Other Damage Normal Copy N/A
8 8 Meditate Raises the user's Attack by 1 stage. Other Damage Psychic N/A N/A
11 11 Encore The target is forced to use its last attack for the next 2-6 turns. The effects of this move will end immediately if the target runs out of PP for the repeated attack. In double battles, a Pokemon who has received an Encore will target a random opponent with single-target attacks. Other Damage Normal N/A 100%
15 15 DoubleSlap Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 15 85%
18 18 Mimic This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. Other Damage Normal N/A N/A
22 22 Reflect All Pokemon in the user's party receive 1/2 damage from Physical attacks for 5 turns. Reflect will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Other Damage Psychic N/A N/A
22 22 Light Screen All Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. It will also last for eight turns if its user is holding Light Clay. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3. Other Damage Psychic N/A N/A
25 25 Psybeam Has a 10% chance to confuse the target. Special Damage Psychic 65 100%
29 29 Substitute The user takes one-fourth of its maximum HP to create a substitute; this move fails if the user does not have enough HP for this. Until the substitute is broken, it receives damage from all attacks made by other Pokemon and shields the user from status effects and stat modifiers caused by other Pokemon. The user is still affected by Tickle, Hail, Sandstorm and Attract from behind its Substitute. If a Substitute breaks from a hit during a multistrike move such as Fury Attack, the user takes damage from the remaining strikes. Other Damage Normal N/A N/A
32 32 Recycle The user's lost item is recovered. Items lost to Bug Bite, Fling, Natural Gift and Pluck will be recovered if the user of Recycle was the item's original holder; items lost to Trick, Switcheroo, Thief, Covet or Knock Off cannot be recovered. Other Damage Normal N/A N/A
36 36 Trick Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Psychic N/A 100%
39 39 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%
43 43 Role Play The user's own ability is overwritten with the target's ability; does nothing if the target's ability is Wonder Guard. Other Damage Psychic N/A N/A
46 46 Baton Pass The user returns to its party, bypassing any trapping moves and Pursuit; it passes all stat modifiers (positive or negative, including from Charge and Stockpile), as well as confusion, Focus Energy/Lansat Berry boosts, Ingrain, Aqua Ring, Embargo, Gastro Acid, Power Trick, Magnet Rise, Stockpiles, Perish Song count, Mist, Leech Seed, Ghost Curses, Mind Reader, Lock-On, Block, Mean Look, Spider Web and Substitute to the replacement Pokemon. Other Damage Normal N/A N/A
50 50 Safeguard Protects the user's entire team from status conditions for five turns. Other Damage Normal N/A N/A

Breeding Information
Egg Group: No Eggs
Steps to Hatch:6400 * #
* Gamesharked value 
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg Moves
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Charm Lowers the target's Attack by 2 stages. Other Damage Normal N/A 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Confuse Ray Confuses the target. Other Damage Ghost N/A 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Fake Out If this is the user's first move after being sent or switched into battle, the target flinches; this move fails otherwise and against targets with Inner Focus. Physical Damage Normal 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. Special Damage Psychic 80 90%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Healing Wish The user sacrifices itself so that its replacement will be cured of status conditions and have its HP fully restored upon entering the field. This move fails if the user is the only non-fainted Pokemon on its team. Other Damage Psychic N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Hypnosis Puts the target to sleep. Other Damage Psychic N/A 70%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Mimic This move is temporarily replaced by the target's last move; the replacement move will have 5 PP and become part of the user's moveset until the user switches out or the battle ends. Mimic copies attacks even if they miss or the user has immunity toward their type; it cannot copy itself, Struggle, Transform, Sketch, Metronome or moves that the user already knows, and it will fail if the target has yet to use a move. Other Damage Normal N/A N/A
This move is also available via Level-Up

Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Psych Up The user copies all six of the target's current stat modifiers. Other Damage Normal N/A N/A
This move is also available via TM/HM

Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Teeter Dance Each active Pokemon, except the user, becomes confused. Other Damage Normal N/A 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Trick Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Psychic N/A 100%
This move is also available via Level-Up

Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Wake-Up Slap If the target is asleep, power is doubled but the target will awaken. Physical Damage Fighting 60 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents

Tutored Moves
DPP Tutored Moves:
VersionMoveEffectDamageTypePwrAcc
Platinum Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Trick Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Psychic N/A 100%
Platinum Uproar The user causes an Uproar and attacks uncontrollably for 2-5 turns. During the effects of the Uproar, active Pokemon cannot fall asleep and sleeping Pokemon sent into battle will wake up. Special Damage Normal 50 100%

TM/HM Compatibility
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
TM/HM Name:
 

Stats
DPP Stats:
lv 100 Unfavourable Neutral Advantageous
  Base Wild Trained Wild Trained Wild Trained
HP20 150/181213/244 150/181213/244 150/181213/244
Attack2549/77106/13455/86118/14960/94129/163
Defense4585/113142/17095/126158/189104/138173/207
Spec. Attack70130/158187/215145/176208/239159/193228/262
Spec. Defense90166/194223/251185/216248/279203/237272/306
Speed60112/140169/197125/156188/219137/171206/240
Overall Maximum Stat: 1319

Experience:
Base Experience78
Growth CurveNormal
Max Experience (lv100)1,000,000

Other Stats:
Effort Values Awarded (PD)Spec. Defense +1
Base Happiness70
Capture Rate145

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