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Level-Up Attacks
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Tackle Damages the target. Physical Damage Normal 35 95%
7   Growth Raises the user's Special Attack by 1 stage. Other Damage Normal N/A N/A
10   Leech Seed The user steals 1/8 of the target's max HP until the target is switched out, is KO'ed, or uses Rapid Spin; does not work against Grass-type Pokemon or Pokemon behind Substitutes. Other Damage Grass N/A 90%
13   Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
19   Magical Leaf Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Grass 60 100%
22   Sunny Day Cancels all other weather moves. For 5 turns: freezing is prevented, the power of Fire attacks is increased by 50%, the power of Water attacks is decreased by 50%, Solarbeam fires immediately, Thunder becomes 50% accurate, and the healing power of Morning Sun, Synthesis and Moonlight is increased from 1/2 to 2/3 of the user's max HP. The effects of Sunny Day will last for eight turns if its user is holding Heat Rock. Other Damage Fire N/A N/A
28   Worry Seed The target's ability, unless it has Multitype or Truant, is changed to Insomnia until it switches out. Other Damage Grass N/A 100%
31   Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
37   SolarBeam The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. During Sunny Day, this move fires immediately; during Rain Dance, Sandstorm and Hail, this move has half power. Special Damage Grass 120 100%
40   Lucky Chant Critical hits are prevented against every Pokemon on the user's team, even if the user is switched out, for five turns. Other Damage Normal N/A N/A

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