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Level-Up Attacks
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1   Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
1   SonicBoom Always deals 20 points of damage. Special Damage Normal Set 90%
1   Water Sport All Fire-type moves are 50% weaker until the user switches out. Other Damage Water N/A N/A
1   Ice Fang Has a 10% chance to freeze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. Physical Damage Ice 65 95%
3   Quick Attack Usually goes first. Physical Damage Normal 40 100%
6   Water Gun Damages the target. Special Damage Water 40 100%
10   Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. Physical Damage Dark 40 100%
15   Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
21   Aqua Jet Usually goes first. Physical Damage Water 40 100%
26   Crunch Has a 20% chance to lower the target's Defense by 1 stage. Physical Damage Dark 80 100%
29   Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
39   Whirlpool Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Base power also doubles when performed against a Pokemon in the middle of using Dive. Special Damage Water 15 70%
50   Razor Wind The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Has a high critical hit ratio. Special Damage Normal 80 100%

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