#414 Mothim   

Level-Up Moves
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Tackle Damages the target. Physical Damage Normal 35 95%
10 10 10 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Normal N/A N/A
- 15 15 Bug Bite The user eats the target's held berry and, if applicable, receives its benefits. Jaboca Berry will be removed without damaging the user, but Tanga Berry will still activate and reduce this move's power. The target can still recover its held berry by using Recycle. Physical Damage Bug 60 100%
20 20 20 Hidden Power Varies in power and type depending on the user's IVs; maximum 70 BP. Will always run off the user's Special Attack regardless of type. Special Damage Normal Var BP 100%
23 23 23 Confusion Has a 10% chance to confuse the target. Special Damage Psychic 50 100%
26 26 26 Gust Power doubles if the target is in mid-air via Fly or Bounce. Special Damage Flying 40 100%
29 29 29 PoisonPowder Poisons the target. Other Damage Poison N/A 75%
32 32 32 Psybeam Has a 10% chance to confuse the target. Special Damage Psychic 65 100%
35 35 35 Camouflage The user's type changes according to the current terrain. It becomes Grass-type in tall grass and very tall grass (as well as in puddles), Water-type while surfing on any body of water, Rock-type while inside any caves or on any rocky terrain, Ground-type on beach sand, desert sand and dirt roads, Ice-type in snow, and Normal-type everywhere else. The user will always become Normal-type during Wi-Fi battles.

In Pokemon Battle Revolution, the user becomes Normal-type at Courtyard, Main Street and Neon, Grass-type at Sunny Park and Waterfall, Water-type at Gateway, Rock-type at Crystal, Magma and Stargazer and Ground-type at Sunset.
Other Damage Normal N/A N/A
38 38 38 Silver Wind Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Bug 60 100%
41 41 41 Air Slash Has a 30% chance to make the target flinch. Special Damage Flying 75 95%
44 44 44 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%
47 47 47 Bug Buzz Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Bug 90 100%

 

 

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