| 1 |
1 |
1 |
Tackle |
Damages the target. |
 |
Normal |
35 |
95% |
| 10 |
10 |
10 |
Protect |
Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. |
 |
Normal |
N/A |
N/A |
| - |
15 |
15 |
Bug Bite |
The user eats the target's held berry and, if applicable, receives its benefits. Jaboca Berry will be removed without damaging the user, but Tanga Berry will still activate and reduce this move's power. The target can still recover its held berry by using Recycle. |
 |
Bug |
60 |
100% |
| 20 |
20 |
20 |
Hidden Power |
Varies in power and type depending on the user's IVs; maximum 70 BP. Will always run off the user's Special Attack regardless of type. |
 |
Normal |
Var BP |
100% |
| 23 |
23 |
23 |
Confusion |
Has a 10% chance to confuse the target. |
 |
Psychic |
50 |
100% |
| 26 |
26 |
26 |
Mirror Shot |
Has a 30% chance to lower the target's Accuracy by 1 stage. |
 |
Steel |
65 |
85% |
| 29 |
29 |
29 |
Metal Sound |
Lowers the target's Special Defense by 2 stages. |
 |
Steel |
N/A |
85% |
| 32 |
32 |
32 |
Psybeam |
Has a 10% chance to confuse the target. |
 |
Psychic |
65 |
100% |
| 35 |
35 |
35 |
Captivate |
Lowers the target's Special Attack by 2 stages if the target is the opposite gender of the user. Fails if either Pokemon is genderless. |
 |
Normal |
N/A |
100% |
| 38 |
38 |
38 |
Flail |
Base power increases as the user's HP decreases. |
 |
Normal |
Var BP |
100% |
| 41 |
41 |
41 |
Attract |
Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail. |
 |
Normal |
N/A |
100% |
| 44 |
44 |
44 |
Psychic |
Has a 10% chance to lower the target's Special Defense by 1 stage. |
 |
Psychic |
90 |
100% |
| 47 |
47 |
47 |
Iron Head |
Has a 30% chance to make the target flinch. |
 |
Steel |
80 |
100% |