| DPP Level-Up Attacks: |
| 1 |
1 |
Headbutt |
Has a 30% chance to make the target flinch. |
 |
Normal |
70 |
100% |
| 1 |
1 |
Leer |
Lowers the target's Defense by 1 stage. |
 |
Normal |
N/A |
100% |
| 6 |
6 |
Focus Energy |
Raises the user's chance for a Critical Hit by two domains. |
 |
Normal |
N/A |
N/A |
| 10 |
10 |
Pursuit |
If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. |
 |
Dark |
40 |
100% |
| 15 |
15 |
Take Down |
The user receives 1/4 recoil damage. |
 |
Normal |
90 |
85% |
| 19 |
19 |
Scary Face |
Lowers the target's Speed by 2 stages. |
 |
Normal |
N/A |
90% |
| 24 |
24 |
Assurance |
Base power doubles if, since the beginning of the current turn, the target has taken residual damage from any factors such as recoil, Spikes, Stealth Rock or the effects of holding Life Orb. |
 |
Dark |
50 |
100% |
| 28 |
28 |
AncientPower |
Has a 10% chance to raise all of the user's stats by 1 stage. |
 |
Rock |
60 |
100% |
| 30 |
30 |
Endeavor |
Inflicts damage equal to the target's current HP - the user's current HP. |
 |
Normal |
Var Dmg |
100% |
| 36 |
36 |
Zen Headbutt |
Has a 20% chance to make the target flinch. |
 |
Psychic |
80 |
90% |
| 43 |
43 |
Screech |
Lowers the target's Defense by 2 stages. |
 |
Normal |
N/A |
85% |
| 52 |
52 |
Head Smash |
The user receives 1/2 recoil damage. |
 |
Rock |
150 |
80% |