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Rampardos   

Level-Up Attacks
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
6 6 Focus Energy Raises the user's chance for a Critical Hit by two domains. Other Damage Normal N/A N/A
10 10 Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. Physical Damage Dark 40 100%
15 15 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
19 19 Scary Face Lowers the target's Speed by 2 stages. Other Damage Normal N/A 90%
24 24 Assurance Base power doubles if, since the beginning of the current turn, the target has taken residual damage from any factors such as recoil, Spikes, Stealth Rock or the effects of holding Life Orb. Physical Damage Dark 50 100%
28 28 AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
30 30 Endeavor Inflicts damage equal to the target's current HP - the user's current HP. Physical Damage Normal Var Dmg 100%
36 36 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
43 43 Screech Lowers the target's Defense by 2 stages. Other Damage Normal N/A 85%
52 52 Head Smash The user receives 1/2 recoil damage. Physical Damage Rock 150 80%

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