| RSE FRLG DP Level-Up Attacks: |
| - |
- |
- |
1 |
Tackle |
Damages the target. |
 |
Normal |
35 |
95% |
| - |
- |
- |
5 |
Leer |
Lowers the target's Defense by 1 stage. |
 |
Normal |
N/A |
100% |
| - |
- |
- |
9 |
Charge |
Doubles the power of the user's Electric attacks on the next turn and increases the user's Special Defense by 1 stage. |
 |
Electric |
N/A |
N/A |
| - |
- |
- |
13 |
Bite |
Has a 30% chance to make the target flinch. |
 |
Dark |
60 |
100% |
| - |
- |
- |
18 |
Spark |
Has a 30% chance to paralyze the target. |
 |
Electric |
65 |
100% |
| - |
- |
- |
23 |
Roar |
Almost always goes last; in trainer battles, the target is switched out for a random member of its team. Escapes from wild battles. Has no effect if the target has Suction Cups, Soundproof or used Ingrain. |
 |
Normal |
N/A |
100% |
| - |
- |
- |
28 |
Swagger |
Confuses the target and raises its Attack by 2 stages. |
 |
Normal |
N/A |
90% |
| - |
- |
- |
33 |
Crunch |
Has a 20% chance to lower the target's Defense by 1 stage. |
 |
Dark |
80 |
100% |
| - |
- |
- |
38 |
Thunder Fang |
Has a 10% chance to paralyze the target. Has 10% chance to make the target flinch. Both effects can occur from a single use. |
 |
Electric |
65 |
95% |
| - |
- |
- |
43 |
Scary Face |
Lowers the target's Speed by 2 stages. |
 |
Normal |
N/A |
90% |
| - |
- |
- |
48 |
Discharge |
Has a 30% chance to paralyze the target. |
 |
Electric |
80 |
100% |