#400 Bibarel   

General Information
Regular Form Shiny Form Dex Number:
National Johto Hoenn Sinnoh
400 - - -
Names:
English Japanese German French
Bibarel Biidaru Bidifas Castorno
Visualisation:
Footprint Body Style Cry Anime Cry
 
Species: Beaver
Type: Normal/Water
Gender Ratio:
Male: 50% Female: 50%
Height:
Imperial: 3ft 3in Metric: 1.0m
Weight:
Imperial: 69.4lbs Metric: 31.5kg
Colour: Brown
Abilities:
DPPSimple:
This Pokemon doubles all of its positive and negative stat modifiers. For example, if this Pokemon uses Curse, its Attack and Defense stats each receive a two-level increase while its Speed stat receives a two-level decrease.
DPPUnaware:
This Pokemon ignores an opponent's stat boosts for Attack, Defense, Special Attack and Special Defense. These boosts will still be calculated if this Pokemon uses Punishment.
Weaknesses:
Electric (x2)
Fighting (x2)
Grass (x2)
Resistances:
Fire (x0.5)
Ice (x0.5)
Steel (x0.5)
Water (x0.5)
Immunities:
Ghost (x0)
Evolution Line:

Bidoof
lv15

Bibarel
Items Held:
DPP (Wild)Oran Berry 50%Sitrus Berry 5%
HGSS (Wild)Oran Berry 50%Sitrus Berry 5%
Pokedex Entries:
DiamondIt makes its nest by damming streams with bark and mud. It is known as an industrious worker.
PearlWhile its movements out of water are sluggish, it can swim as fast as any FEEBAS.
PlatinumA river dammed by BIBAREL will never overflow its banks, which is appreciated by people nearby.
Locations
DPP Locations:
VersionAreaTimeMethodFrequency
Diamond Great Marsh (Area 1) [Level 25] Morning Day Night Walk
Walk
20%
Great Marsh (Area 2) [Level 25] Morning Day Night Walk
Walk
20%
Great Marsh (Area 3) [Level 23] Morning Day Night Walk
Walk
20%
Great Marsh (Area 4) [Level 23] Morning Day Night Walk
Walk
20%
Great Marsh (Area 5) [Level 21] Morning Day Night Walk
Walk
20%
Great Marsh (Area 6) [Level 21] Morning Day Night Walk
Walk
20%
Great Marsh Binoculars - Sinnoh Dex Morning Day Night Binoculars
Binoculars
-
Lake Acuity [Level 34 - 35] Morning Day Walk
Walk
35%
Lake Acuity [Level 34 - 35] Night Walk
Walk
25%
Lake Valor [Level 34 - 36] Morning Day Night Walk
Walk
45%
Lake Verity [Level 4] Morning Day Night Insertion
Insertion (Emerald)
4%
Lake Verity [Level 4] Morning Day Night Insertion
Insertion (FireRed)
4%
Lake Verity [Level 4] Morning Day Night Insertion
Insertion (LeafGreen)
4%
Route 208 [Level 17 - 18] Morning Day Night Walk
Walk
10%
Route 209 [Level 16 - 18] Morning Night Walk
Walk
35%
Route 209 [Level 16 - 18] Day Walk
Walk
45%
Route 210 (Fog) [Level 24] Morning Day Night Walk
Walk
20%
Route 212 (Rain) [Level 18 - 20] Morning Day Walk
Walk
35%
Route 212 (Rain) [Level 18 - 20] Night Walk
Walk
25%
Sendoff Spring [Level 52 - 54] Morning Day Night Walk
Walk
45%
Valor Lakefront [Level 21 - 22] Morning Day Night Walk
Walk
15%
Pearl Great Marsh (Area 1) [Level 25] Morning Day Night Walk
Walk
20%
Great Marsh (Area 2) [Level 25] Morning Day Night Walk
Walk
20%
Great Marsh (Area 3) [Level 23] Morning Day Night Walk
Walk
20%
Great Marsh (Area 4) [Level 23] Morning Day Night Walk
Walk
20%
Great Marsh (Area 5) [Level 21] Morning Day Night Walk
Walk
20%
Great Marsh (Area 6) [Level 21] Morning Day Night Walk
Walk
20%
Great Marsh Binoculars - Sinnoh Dex Morning Day Night Binoculars
Binoculars
-
Lake Acuity [Level 34 - 35] Morning Day Walk
Walk
35%
Lake Acuity [Level 34 - 35] Night Walk
Walk
25%
Lake Valor [Level 34 - 36] Morning Day Night Walk
Walk
45%
Lake Verity [Level 4] Morning Day Night Insertion
Insertion (Emerald)
4%
Lake Verity [Level 4] Morning Day Night Insertion
Insertion (FireRed)
4%
Lake Verity [Level 4] Morning Day Night Insertion
Insertion (LeafGreen)
4%
Route 208 [Level 17 - 18] Morning Day Night Walk
Walk
10%
Route 209 [Level 16 - 18] Morning Night Walk
Walk
35%
Route 209 [Level 16 - 18] Day Walk
Walk
45%
Route 210 (Fog) [Level 24] Morning Day Night Walk
Walk
20%
Route 212 (Rain) [Level 18 - 20] Morning Day Walk
Walk
35%
Route 212 (Rain) [Level 18 - 20] Night Walk
Walk
25%
Sendoff Spring [Level 52 - 54] Morning Day Night Walk
Walk
45%
Valor Lakefront [Level 21 - 22] Morning Day Night Walk
Walk
15%
Platinum Great Marsh (Area 1) [Level 25 - 28] Morning Day Night Walk
Walk
20%
Great Marsh (Area 2) [Level 25 - 28] Morning Day Night Walk
Walk
20%
Great Marsh (Area 3) [Level 23 - 28] Morning Day Walk
Walk
30%
Great Marsh (Area 3) [Level 23 - 28] Night Walk
Walk
20%
Great Marsh (Area 4) [Level 23 - 28] Morning Day Walk
Walk
30%
Great Marsh (Area 4) [Level 23 - 28] Night Walk
Walk
20%
Great Marsh (Area 5) [Level 21 - 27] Morning Day Walk
Walk
30%
Great Marsh (Area 5) [Level 21 - 27] Night Walk
Walk
20%
Great Marsh (Area 6) [Level 21 - 27] Morning Day Walk
Walk
30%
Great Marsh (Area 6) [Level 21 - 27] Night Walk
Walk
20%
Lake Acuity [Level 39 - 40] Morning Day Night Walk
Walk
25%
Lake Valor [Level 36 - 41] Morning Day Night Walk
Walk
35%
Route 208 [Level 17 - 20] Morning Day Night Walk
Walk
20%
Route 209 [Level 16 - 19] Morning Day Night Walk
Walk
30%
Route 210 (Fog) [Level 24 - 28] Morning Day Night Walk
Walk
20%
Sendoff Spring [Level 37 - 54] Morning Day Night Walk
Walk
30%
Valor Lakefront [Level 25 - 27] Morning Day Night Walk
Walk
30%
HGSS Locations:
VersionAreaTimeMethodFrequency
HeartGold Evolve Bidoof   Evolve
Evolve
-
SoulSilver Evolve Bidoof   Evolve
Evolve
-
Level-Up Moves
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Tackle Damages the target. Physical Damage Normal 35 95%
5 5 5 Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
9 9 9 Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Other Damage Normal N/A N/A
13 13 13 Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
15 15 15 Water Gun Damages the target. Special Damage Water 40 100%
18 18 18 Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
23 23 23 Hyper Fang Has a 10% chance to make the target flinch. Physical Damage Normal 80 90%
28 28 28 Yawn If the target stays in battle, it falls asleep at the end of the next turn. Other Damage Normal N/A N/A
33 33 33 Amnesia Raises the user's Special Defense by 2 stages. Other Damage Psychic N/A N/A
38 38 38 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
43 43 43 Super Fang This move halves the target's current HP. Physical Damage Normal Var Dmg 90%
48 48 48 Superpower Lowers the user's Attack and Defense by 1 stage each after use. Physical Damage Fighting 120 100%
- 53 53 Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. Other Damage ??? N/A N/A
Breeding Information
Egg Group Water 1 Water 1 / Ground Ground
Approx Steps to Hatch3840
Egg Moves
DPP and HGSS Egg Moves:
VersionAttackEffectDamageTypePwrAcc
DPP and HGSS Aqua Tail Damages the target. Physical Damage Water 90 90%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Fury Swipes Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 18 80%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Odor Sleuth Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Quick Attack Usually goes first. Physical Damage Normal 40 100%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
DPP and HGSS Water Sport All Fire-type moves are 50% weaker until the user switches out. Other Damage Water N/A N/A
Full Breeding Chain  Possible Chain  Level-Up Parents  Egg Move Parents  Tutor Parents  TM/HM Parents
Tutored Moves
DPP and HGSS Tutored Moves:
VersionAttackEffectDamageTypePwrAcc
Platinum Aqua Tail Damages the target. Physical Damage Water 90 90%
Platinum Dive On the first turn, the user dives underwater, becoming uncontrollable, and evades all attacks except for Surf and Whirlpool, which have doubled power; the user may also be hit underwater if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. Physical Damage Water 80 100%
Platinum Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. Physical Damage Bug 10 95%
Platinum Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
Platinum Last Resort Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. Physical Damage Normal 130 100%
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Superpower Lowers the user's Attack and Defense by 1 stage each after use. Physical Damage Fighting 120 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
HGSS Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
HGSS Super Fang This move halves the target's current HP. Physical Damage Normal Var Dmg 90%
Gift Moves
DPP and HGSS Gifted Moves:
VersionAttackEffectDamageTypePwrAcc
No moves
TM/HM Compatibility
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
HGSS TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
MachineAttackEffectDamageTypePwrAcc
Select a TM/HM to view
StatsRSE, FRLG and DPP
RSE, FRLG and DPP Stats:
lv 100 -Nature Neutral +Nature
  Base Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
Zero IVs
0 EVs - 252 EVs
Maximum IVs
0 EVs - 252 EVs
HP 79 268 - 331 299 - 362 268 - 331 299 - 362 268 - 331 299 - 362
Attack 85 157 - 214 185 - 242 175 - 238 206 - 269 192 - 261 226 - 295
Defense 60 112 - 169 140 - 197 125 - 188 156 - 219 137 - 206 171 - 240
Spec. Attack 55 103 - 160 131 - 188 115 - 178 146 - 209 126 - 195 160 - 229
Spec. Defense 60 112 - 169 140 - 197 125 - 188 156 - 219 137 - 206 171 - 240
Speed 71 132 - 189 160 - 216 147 - 210 178 - 241 161 - 231 195 - 265
Total 410 884 - 1232 1055 - 1402 955 - 1333 1141 - 1519 1021 - 1430 1222 - 1631
Other Stats:
Base Experience 116
Growth Curve Normal
Max Experience at Lv100 1,000,000
EVs Awarded (RSE, FRLG and DPP) Attack +2
Base Happiness 70
Capture Rate 127

 

 

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