#399 Bidoof   

Level-Up Moves
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Tackle Damages the target. Physical Damage Normal 35 95%
5 5 5 Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
9 9 9 Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Other Damage Normal N/A N/A
13 13 13 Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
17 17 17 Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
21 21 21 Hyper Fang Has a 10% chance to make the target flinch. Physical Damage Normal 80 90%
25 25 25 Yawn If the target stays in battle, it falls asleep at the end of the next turn. Other Damage Normal N/A N/A
29 29 29 Amnesia Raises the user's Special Defense by 2 stages. Other Damage Psychic N/A N/A
33 33 33 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
37 37 37 Super Fang This move halves the target's current HP. Physical Damage Normal Var Dmg 90%
41 41 41 Superpower Lowers the user's Attack and Defense by 1 stage each after use. Physical Damage Fighting 120 100%
- 45 45 Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. Other Damage ??? N/A N/A

 

 

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