| 1 |
1 |
1 |
Tackle |
Damages the target. |
 |
Normal |
35 |
95% |
| 5 |
5 |
5 |
Growl |
Lowers the target's Attack by 1 stage. |
 |
Normal |
N/A |
100% |
| 9 |
9 |
9 |
Defense Curl |
Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. |
 |
Normal |
N/A |
N/A |
| 13 |
13 |
13 |
Rollout |
The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. |
 |
Rock |
30 |
90% |
| 17 |
17 |
17 |
Headbutt |
Has a 30% chance to make the target flinch. |
 |
Normal |
70 |
100% |
| 21 |
21 |
21 |
Hyper Fang |
Has a 10% chance to make the target flinch. |
 |
Normal |
80 |
90% |
| 25 |
25 |
25 |
Yawn |
If the target stays in battle, it falls asleep at the end of the next turn. |
 |
Normal |
N/A |
N/A |
| 29 |
29 |
29 |
Amnesia |
Raises the user's Special Defense by 2 stages. |
 |
Psychic |
N/A |
N/A |
| 33 |
33 |
33 |
Take Down |
The user receives 1/4 recoil damage. |
 |
Normal |
90 |
85% |
| 37 |
37 |
37 |
Super Fang |
This move halves the target's current HP. |
 |
Normal |
Var Dmg |
90% |
| 41 |
41 |
41 |
Superpower |
Lowers the user's Attack and Defense by 1 stage each after use. |
 |
Fighting |
120 |
100% |
| - |
45 |
45 |
Curse |
When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. |
 |
??? |
N/A |
N/A |