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Level-Up Attacks
Breeding Info
Tutored Moves
TM/HM Moves
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Bidoof   

General Information
Regular Form Shiny Form
National Dex Number:
399
Sinnoh Dex Number:
013 
Hoenn Dex Number:
Johto Dex Number:
English Name:
Bidoof
Japanese Name:
Bippa
Species:
Plump Mouse
Footprint
Cry
Body Style
Gender Ratio:
Male: 50%Female: 50%
Type:
Normal
Height:
1ft 8in0.5 m
Weight:
44.1 lbs20 kg
Colour:
Brown

Abilities:
Diamond & PearlSimple:
Doubles all stat modifiers, whether good or bad.
Diamond & PearlUnaware:
Negates the opponent's stat changes, other than Speed.

Weaknesses:
Fighting (x2)
Resistances:
No resistances
Immunities:
Ghost (x0)

Evolution Line:

Bidoof
lv15

Bibarel

Pokedex Entries:
DiamondWith nerves of steel, nothing can perturb it. It is more agile and active than it appears.
PearlIt constantly gnaws on logs and rocks to whittle down its front teeth. It nests alongside water.

Locations
Options:Insertion
Time
DPP Wild Locations:OPTIONS: (Morning)
VersionAreaMethodFrequency
Pearl Great Marsh (Area 1) Walk
Walk
1%
Great Marsh (Area 2) Walk
Walk
1%
Great Marsh (Area 3) Walk
Walk
1%
Great Marsh (Area 4) Walk
Walk
1%
Great Marsh (Area 5) Walk
Walk
5%
Great Marsh (Area 6) Walk
Walk
1%
Lake Verity Walk
Walk
50%
Route 201 Walk
Walk
50%
Route 202 Walk
Walk
30%
Route 203 Walk
Walk
15%
Route 204 (North) Walk
Walk
25%
Route 204 (South) Walk
Walk
25%
Route 205 (North) Walk
Walk
45%
Route 205 (South) Walk
Walk
10%
Route 208 Walk
Walk
20%
Route 211 (West) Walk
Walk
35%
Valley Windworks Walk
Walk
10%
Diamond Great Marsh (Area 1) Walk
Walk
1%
Great Marsh (Area 2) Walk
Walk
1%
Great Marsh (Area 3) Walk
Walk
1%
Great Marsh (Area 4) Walk
Walk
1%
Great Marsh (Area 5) Walk
Walk
5%
Great Marsh (Area 6) Walk
Walk
1%
Lake Verity Walk
Walk
50%
Route 201 Walk
Walk
50%
Route 202 Walk
Walk
30%
Route 203 Walk
Walk
15%
Route 204 (North) Walk
Walk
25%
Route 204 (South) Walk
Walk
25%
Route 205 (North) Walk
Walk
45%
Route 205 (South) Walk
Walk
10%
Route 208 Walk
Walk
20%
Route 211 (West) Walk
Walk
35%
Valley Windworks Walk
Walk
10%
Platinum Eterna Forest Walk
Walk
10%
Lake Verity Walk
Walk
50%
Route 201 Walk
Walk
40%
Route 202 Walk
Walk
40%
Route 203 Walk
Walk
15%
Route 204 (North) Walk
Walk
25%
Route 204 (South) Walk
Walk
25%
Route 205 (North) Walk
Walk
30%
Route 205 (South) Walk
Walk
10%
Route 208 Walk
Walk
20%
Route 211 (West) Walk
Walk
20%

DP Special Locations:
VersionAreaMethodFrequency
Diamond Great Marsh Binoculars - Sinnoh Dex Binoculars
Binoculars
3%
Pearl Great Marsh Binoculars - Sinnoh Dex Binoculars
Binoculars
3%

Level-Up Attacks
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Tackle Damages the target. Physical Damage Normal 35 95%
5 5 Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
9 9 Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Other Damage Normal N/A N/A
13 13 Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
17 17 Headbutt Has a 30% chance to make the target flinch. Physical Damage Normal 70 100%
21 21 Hyper Fang Has a 10% chance to make the target flinch. Physical Damage Normal 80 90%
25 25 Yawn If the target stays in battle, it falls asleep at the end of the next turn. Other Damage Normal N/A N/A
29 29 Amnesia Raises the user's Special Defense by 2 stages. Other Damage Psychic N/A N/A
33 33 Take Down The user receives 1/4 recoil damage. Physical Damage Normal 90 85%
37 37 Super Fang This move halves the target's current HP. Physical Damage Normal Var Dmg 90%
41 41 Superpower Lowers the user's Attack and Defense by 1 stage each after use. Physical Damage Fighting 120 100%
- 45 Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. Other Damage ??? N/A N/A

Breeding Information
Egg Group: Water 1 / Ground
Steps to Hatch:3840 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg Moves
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DP Aqua Tail Damages the target. Physical Damage Water 90 90%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Defense Curl Raises the user's Defense by 1 stage; after one use of this move, the user's starting base power is doubled for every use of Rollout or Ice Ball. Other Damage Normal N/A N/A
This move is also available via Level-Up

Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Fury Swipes Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 18 80%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Odor Sleuth Until the target faints or switches, the user's Accuracy modifiers and the target's Evasion modifiers are ignored. Ghost-type targets also lose their immunities against Normal-type and Fighting-type moves. Other Damage Normal N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Quick Attack Usually goes first. Physical Damage Normal 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
This move is also available via Level-Up

Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Water Sport All Fire-type moves are 50% weaker until the user switches out. Other Damage Water N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents

Tutored Moves
DPP Tutored Moves:
VersionMoveEffectDamageTypePwrAcc
Platinum Aqua Tail Damages the target. Physical Damage Water 90 90%
Platinum Fury Cutter The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without reset