| DPP |
Hydro Cannon |
The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. |
 |
Water |
150 |
90% |
| Platinum |
Dive |
On the first turn, the user dives underwater, becoming uncontrollable, and evades all attacks except for Surf and Whirlpool, which have doubled power; the user may also be hit underwater if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. On the second turn, the user attacks. |
 |
Water |
80 |
100% |
| Platinum |
Fury Cutter |
The base power of this move doubles with each consecutive hit; however, power is capped at a maximum 160 BP and remains there for any subsequent uses. If this move misses, base power will be reset to 10 BP on the next turn. The user can also select other attacks without resetting this move's power; it will continue to double after each use until it either misses or reaches the 160 BP cap. |
 |
Bug |
10 |
95% |
| Platinum |
Icy Wind |
Lowers the target's Speed by 1 stage. |
 |
Ice |
55 |
95% |
| Platinum |
Iron Defense |
Raises the user's Defense by 2 stages. |
 |
Steel |
N/A |
N/A |
| Platinum |
Knock Off |
Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. |
 |
Dark |
20 |
100% |
| Platinum |
Mud-Slap |
Lowers the target's Accuracy by 1 stage. |
 |
Ground |
20 |
100% |
| Platinum |
Signal Beam |
Has a 10% chance to confuse the target. |
 |
Bug |
75 |
100% |
| Platinum |
Snore |
Has a 30% chance to make the target flinch; fails if user is awake. |
 |
Normal |
40 |
100% |
| HGSS |
Headbutt |
Has a 30% chance to make the target flinch. |
 |
Normal |
70 |
100% |