Show All
General Info
Locations
Level-Up Attacks
Breeding Info
Tutored Moves
TM/HM Moves
Stats
SideDex
Picdex
Learnsets
Movesets
Deck Dex
-------- Psydex Search Unown Dex Game Sprites TechDex TechDex Search -------- Tools Attack Type Analyser Damage Calculator IV/DV Calculator Hidden Power Pokemon Comparer Stat Calculator Type Analyser -------- Training Guides Double Battles EV Training Pokemon Battle Roles Trainer's Guide
Psylab Psylab Index Abilities List -Pick Up- Attacks List Attack Priority Breeding Hidden Numbers -Deter Values- -Effort Values- -Experience- -Gender Values- -Happiness- Natures Guide Pokerus Shiny Pokemon Stats Guide Status Effects Guide Types Explanation --------
Pearl Diamond Platinum
FireRed LeafGreen
Ruby Sapphire Emerald
Gold Silver Crystal
Red Blue Yellow
Other Games
Anime
Trading Card Game

Empoleon   

Regular Form Shiny Form
National Dex Number:
395
Sinnoh Dex Number:
009 
Hoenn Dex Number:
Johto Dex Number:
English Name:
Empoleon
Japanese Name:
Enperuto
Species:
Emperor
Footprint
Cry
Body Style
Gender Ratio:
Male: 87.5%Female: 12.5%
Type:
Water/Steel
Height:
5ft 7in1.7 m
Weight:
186.3 lbs84.5 kg
Colour:
Blue

Abilities:
Diamond & PearlTorrent:
When HP is less than 33%, Water type attacks deal 50% more damage.

Weaknesses:
Electric (x2)
Fighting (x2)
Ground (x2)
Resistances:
Normal (x0.5)
Water (x0.5)
Ice (x0.25)
Flying (x0.5)
Psychic (x0.5)
Bug (x0.5)
Rock (x0.5)
Ghost (x0.5)
Dragon (x0.5)
Steel (x0.25)
Dark (x0.5)
Immunities:
Poison (x0)

Evolution Line:

Piplup
lv16

Prinplup
lv36

Empoleon

Pokedex Entries:
DiamondThe three horns that extend from its beak attest to its power. The leader has the biggest horns.
PearlIt swims as fast as a jet boat. The edges of its wings are sharp and can slice apart drifting ice.

DP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Evolve Prinplup Evolve
Evolve
-
Pearl Evolve Prinplup Evolve
Evolve
-

RSE FRLG DP Level-Up Attacks:
RS E FLDPMoveEffectDamageTypePwrAcc
- - - 1 Tackle Damages the target. Physical Damage Normal 35 95%
- - - 4 Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
- - - 8 Bubble Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 20 100%
- - - 11 Swords Dance Raises the user's Attack by 2 stages. Other Damage Normal N/A N/A
- - - 15 Peck Damages the target. Physical Damage Flying 35 100%
- - - 16 Metal Claw Has a 10% chance to raise the user's Attack by 1 stage. Physical Damage Steel 50 95%
- - - 19 Swagger Confuses the target and raises its Attack by 2 stages. Other Damage Normal N/A 90%
- - - 24 BubbleBeam Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 65 100%
- - - 28 Fury Attack Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 15 85%
- - - 33 Brine Base power doubles if the target is at least 50% below full health. Special Damage Water 65 100%
- - - 36 Aqua Jet Usually goes first. Physical Damage Water 40 100%
- - - 39 Whirlpool Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Base power also doubles when performed against a Pokemon in the middle of using Dive. Special Damage Water 15 70%
- - - 46 Mist Protects every Pokemon on the user's team from negative stat modifiers caused by other Pokemon (including teammates), but not by itself, for five turns. The team's Accuracy and Evasion stats are also protected. Moves that cause negative stat modifiers as a secondary effect, such as Psychic, still deal their regular damage. Other Damage Ice N/A N/A
- - - 52 Drill Peck Damages the target. Physical Damage Flying 80 100%
- - - 59 Hydro Pump Damages the target. Special Damage Water 120 80%

Egg Group: Water 1 / Ground
Steps to Hatch:5120 #
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg Moves (DP):
VersionMoveEffectDamageTypePwrAcc
DP Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Aqua Ring The user recovers 1/16 of its max HP per turn until it faints or switches out; this can be Baton Passed to another Pokemon. Other Damage Water N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Double Hit Strikes twice; if the first hit breaks the target's Substitute, the real Pokemon will take damage from the second hit. Physical Damage Normal 35 90%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Flail Base power increases as the user's HP decreases. Physical Damage Normal Var BP 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Hydro Pump Damages the target. Special Damage Water 120 80%
This move is also available via Level-Up

Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Mud Sport All Electric-type moves are 50% weaker until the user switches out. Other Damage Ground N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Supersonic Confuses the target. Other Damage Normal N/A 55%
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents
DP Yawn If the target stays in battle, it falls asleep at the end of the next turn. Other Damage Normal N/A N/A
Possible Chain | Level-Up Parents
Egg Move Parents | Tutor Parents

Tutored Moves:
VersionMoveEffectDamageTypePwrAcc
DP Hydro Cannon The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Special Damage Water 150 90%

DP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78<