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Piplup   

RSE FRLG DP Level-Up Attacks:
RS E FLDPMoveEffectDamageTypePwrAcc
- - - 1 Pound Damages the target. Physical Damage Normal 40 100%
- - - 4 Growl Lowers the target's Attack by 1 stage. Other Damage Normal N/A 100%
- - - 8 Bubble Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 20 100%
- - - 11 Water Sport All Fire-type moves are 50% weaker until the user switches out. Other Damage Water N/A N/A
- - - 15 Peck Damages the target. Physical Damage Flying 35 100%
- - - 18 Bide Usually goes first for the duration of the move. The user absorbs all damage for two turns and then, during the third turn, the user inflicts twice the absorbed damage on its target. This move ignores the target's type and even hits Ghost-type Pokemon. Physical Damage Normal Var Dmg 100%
- - - 22 BubbleBeam Has a 10% chance to lower the target's Speed by 1 stage. Special Damage Water 65 100%
- - - 25 Fury Attack Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. Physical Damage Normal 15 85%
- - - 29 Brine Base power doubles if the target is at least 50% below full health. Special Damage Water 65 100%
- - - 32 Whirlpool Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Base power also doubles when performed against a Pokemon in the middle of using Dive. Special Damage Water 15 70%
- - - 36 Mist Protects every Pokemon on the user's team from negative stat modifiers caused by other Pokemon (including teammates), but not by itself, for five turns. The team's Accuracy and Evasion stats are also protected. Moves that cause negative stat modifiers as a secondary effect, such as Psychic, still deal their regular damage. Other Damage Ice N/A N/A
- - - 39 Drill Peck Damages the target. Physical Damage Flying 80 100%
- - - 43 Hydro Pump Damages the target. Special Damage Water 120 80%

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