| RSE FRLG DP Level-Up Attacks: |
| - |
- |
- |
1 |
Pound |
Damages the target. |
 |
Normal |
40 |
100% |
| - |
- |
- |
4 |
Growl |
Lowers the target's Attack by 1 stage. |
 |
Normal |
N/A |
100% |
| - |
- |
- |
8 |
Bubble |
Has a 10% chance to lower the target's Speed by 1 stage. |
 |
Water |
20 |
100% |
| - |
- |
- |
11 |
Water Sport |
All Fire-type moves are 50% weaker until the user switches out. |
 |
Water |
N/A |
N/A |
| - |
- |
- |
15 |
Peck |
Damages the target. |
 |
Flying |
35 |
100% |
| - |
- |
- |
18 |
Bide |
Usually goes first for the duration of the move. The user absorbs all damage for two turns and then, during the third turn, the user inflicts twice the absorbed damage on its target. This move ignores the target's type and even hits Ghost-type Pokemon. |
 |
Normal |
Var Dmg |
100% |
| - |
- |
- |
22 |
BubbleBeam |
Has a 10% chance to lower the target's Speed by 1 stage. |
 |
Water |
65 |
100% |
| - |
- |
- |
25 |
Fury Attack |
Attacks 2-5 times in one turn; if one of these attacks breaks a target's Substitute, the target will take damage for the rest of the hits. This move has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times. |
 |
Normal |
15 |
85% |
| - |
- |
- |
29 |
Brine |
Base power doubles if the target is at least 50% below full health. |
 |
Water |
65 |
100% |
| - |
- |
- |
32 |
Whirlpool |
Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Base power also doubles when performed against a Pokemon in the middle of using Dive. |
 |
Water |
15 |
70% |
| - |
- |
- |
36 |
Mist |
Protects every Pokemon on the user's team from negative stat modifiers caused by other Pokemon (including teammates), but not by itself, for five turns. The team's Accuracy and Evasion stats are also protected. Moves that cause negative stat modifiers as a secondary effect, such as Psychic, still deal their regular damage. |
 |
Ice |
N/A |
N/A |
| - |
- |
- |
39 |
Drill Peck |
Damages the target. |
 |
Flying |
80 |
100% |
| - |
- |
- |
43 |
Hydro Pump |
Damages the target. |
 |
Water |
120 |
80% |