Show All
General Info
Locations
Level-Up Attacks
Breeding Info
Tutored Moves
TM/HM Moves
Stats
SideDex
Picdex
Learnsets
Movesets
Deck Dex
-------- Psydex Search Unown Dex Game Sprites TechDex TechDex Search -------- Tools Attack Type Analyzer Damage Calculator IV Calculator DV Calculator Hidden Power Pokemon Comparer Stat Calculator Type Analyzer -------- Training Guides Double Battles EV Training Movesets Pokemon Battle Roles Trainer's Guide --------
Psylab Psylab Index Abilities List -Pick Up- Attacks List Attack Priority Breeding Hidden Numbers -Deter Values- -Effort Values- -Experience- -Gender Values- -Happiness- Natures Guide Pokerus Shiny Pokemon Stats Guide Status Effects Guide Types Explanation --------
Pearl Diamond Platinum
FireRed LeafGreen
Ruby Sapphire Emerald
Gold Silver Crystal
Red Blue Yellow
Other Games
Anime
Trading Card Game

Deoxys    [Speed Forme]

Normal FormeAttack FormeDefense FormeSpeed Forme

Level-Up AttacksAll | DPP | RSE/FRLG
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Wrap Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Normal 15 85%
1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
9 9 Night Shade Does damage equal to user's level. Special Damage Ghost Var Dmg 100%
17 17 Double Team Raises the user's Evasion by 1 stage. Other Damage Normal N/A N/A
25 25 Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
33 33 Pursuit If the target switches out on the current turn, this move strikes with doubled power before the switch. Baton Passers still escape safely. When a faster Pokemon uses Pursuit against a U-Turner, the U-Turner is hit for normal damage; when a slower Pokemon uses Pursuit against a U-Turner, the U-Turner makes its attack, then is hit by Pursuit for double power, and switches out. Physical Damage Dark 40 100%
41 41 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%
49 49 Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
57 57 Psycho Shift The user is cured of status effects by passing them to a healthy target. Other Damage Psychic N/A 90%
65 65 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
73 73 Agility Raises the user's Speed by 2 stages. Other Damage Psychic N/A N/A
81 81 Recover Restores 1/2 of the user's max HP. Other Damage Normal N/A N/A
89 89 Psycho Boost Lowers the user's Special Attack by 2 stages after use. Special Damage Psychic 140 90%
97 97 ExtremeSpeed Usually goes first. Physical Damage Normal 80 100%

Page created in 0.0567 seconds