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Deoxys    [Defense Forme]

Normal FormeAttack FormeDefense FormeSpeed Forme

RSE FRLG DP Level-Up Attacks:
RS E FLDPMoveEffectDamageTypePwrAcc
- - 1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
- - 1 1 Wrap Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Normal 15 85%
- - 5 9 Night Shade Does damage equal to user's level. Special Damage Ghost Var Dmg 100%
- - 10 17 Teleport Escapes from wild battles; fails automatically in trainer and link battles. [Field Move] The player instantly returns home, or to the last Pokemon Center that was used, from anywhere on the overworld screen. Other Damage Psychic N/A N/A
- - 15 25 Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
- - 20 33 Spikes Damages opponents, unless they are Flying-type or have Levitate, every time they are switched in; hits through Wonder Guard. Can be used up to three times: saps 1/8 of max HP with one layer, 3/16 of max HP with two layers and 1/4 of max HP for three layers. Other Damage Ground N/A 100%
- - 25 41 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%
- - 30 49 Snatch Almost always goes first. Until the end of the turn, the user will steal a supporting move from another Pokemon (including teammates). In double battles, Snatch only steals the first applicable move performed by another Pokemon before wearing off. Other Damage Dark N/A N/A
- - - 57 Psycho Shift The user is cured of status effects by passing them to a healthy target. Other Damage Psychic N/A 90%
- - - 65 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
- - 35 73 Iron Defense Raises the user's Defense by 2 stages. Other Damage Steel N/A N/A
- - 35 73 Amnesia Raises the user's Special Defense by 2 stages. Other Damage Psychic N/A N/A
- - 40 81 Recover Restores 1/2 of the user's max HP. Other Damage Normal N/A N/A
- - 45 89 Psycho Boost Lowers the user's Special Attack by 2 stages after use. Special Damage Psychic 140 90%
- - 50 97 Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. Physical Damage Fighting Var Dmg 100%
- - 50 97 Mirror Coat Almost always goes last; if an opponent strikes with a Special attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Special attack and cannot hit the user's teammate. Special Damage Psychic Var Dmg 100%

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