#386 Deoxys (Defense)   

Level-Up MovesAll Generations | DPP | RSE and FRLG
DPP and HGSS Level-Up Moves:
DP P HSAttackEffectDamageTypePwrAcc
1 1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
1 1 1 Wrap Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Normal 15 85%
9 9 9 Night Shade Does damage equal to user's level. Special Damage Ghost Var Dmg 100%
17 17 17 Teleport Escapes from wild battles; fails automatically in trainer and link battles. Other Damage Psychic N/A N/A
25 25 25 Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
33 33 33 Spikes Damages opponents, unless they are Flying-type or have Levitate, every time they are switched in; hits through Wonder Guard. Can be used up to three times: saps 1/8 of max HP with one layer, 3/16 of max HP with two layers and 1/4 of max HP for three layers. Other Damage Ground N/A 100%
41 41 41 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%
49 49 49 Snatch Almost always goes first. Until the end of the turn, the user will steal a supporting move from another Pokemon (including teammates). In double battles, Snatch only steals the first applicable move performed by another Pokemon before wearing off. Other Damage Dark N/A N/A
57 57 57 Psycho Shift The user is cured of status effects by passing them to a healthy target. Other Damage Psychic N/A 90%
65 65 65 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
73 73 73 Iron Defense Raises the user's Defense by 2 stages. Other Damage Steel N/A N/A
73 73 73 Amnesia Raises the user's Special Defense by 2 stages. Other Damage Psychic N/A N/A
81 81 81 Recover Restores 1/2 of the user's max HP. Other Damage Normal N/A N/A
89 89 89 Psycho Boost Lowers the user's Special Attack by 2 stages after use. Special Damage Psychic 140 90%
97 97 97 Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. Physical Damage Fighting Var Dmg 100%
97 97 97 Mirror Coat Almost always goes last; if an opponent strikes with a Special attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Special attack and cannot hit the user's teammate. Special Damage Psychic Var Dmg 100%

 

 

Affiliates

PokeDream   Gengar and Haunter's Pokemon Dungeon   PokeZam   Seafoam Island   GTS Plus

Legal Stuff