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Deoxys    [Defense Forme]

Normal FormeAttack FormeDefense FormeSpeed Forme

General Information
Regular Form Shiny Form
National Dex Number:
386
Sinnoh Dex Number:
Hoenn Dex Number:
Johto Dex Number:
English Name:
Deoxys (Defense)
Japanese Name:
Deokishisu
Species:
DNA
Footprint
Cry
Body Style
Gender Ratio:
Male: 0%Female: 0%
Type:
Psychic
Height:
5ft 7in1.7 m
Weight:
134 lbs60.8 kg
Colour:
Red

Abilities:
RSE & FRLGPressure:
The attack that hits this Pokemon is reduced by one extra PP. [Field Action - EMERALD ONLY] If this Pokemon is in the lead spot, the rate of wild Pokemon battles is halved.
Diamond & PearlPressure:
The attack that hits this Pokemon is reduced by one extra PP. [Field Action] If this Pokemon is in the lead spot, the rate of wild Pokemon battles is halved.

Weaknesses:
Bug (x2)
Ghost (x2)
Dark (x2)
Resistances:
Fighting (x0.5)
Psychic (x0.5)
Immunities:
No immunities

Evolution Line:
None

Pokedex Entries:
RubyThe DNA of a space virus underwent a sudden mutation upon exposure to a laser beam and resulted in DEOXYS. The crystalline organ on this POKéMON's chest appears to be its brain.
SapphireDEOXYS emerged from a virus that came from space. It is highly intelligent and wields psychokinetic powers. This POKéMON shoots lasers from the crystalline organ on its chest.
EmeraldA POKéMON that mutated from an extraterrestrial virus exposed to a laser beam. Its body is configured for superior agility and speed.
FireRedThis DEOXYS has transformed into its aggressive guise. It can fool enemies by altering its appearance.
LeafGreenWhen it changes form, an aurora appears. It absorbs attacks by altering its cellular structure.
DiamondAn alien virus that fell to earth on a meteor underwent a DNA mutation to become this Pokemon.
Pearl

LocationsAll | DPP | RSE/FRLG
DPP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Pal Park from Ruby/Sapphire/Emerald/LeafGreen/FireRed Pal Park
Pal Park
-
Special Giveaway - Receive from US Gamestop stores in June 2008. Unique
Unique
-
Pearl Pal Park from Ruby/Sapphire/Emerald/LeafGreen/FireRed Pal Park
Pal Park
-
Special Giveaway - Receive from US Gamestop stores in June 2008. Unique
Unique
-

Level-Up AttacksAll | DPP | RSE/FRLG
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Wrap Traps the target for 2-5 turns, causing damage equal to 1/16 of its max HP each turn; this trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass or U-Turn. Physical Damage Normal 15 85%
1 1 Leer Lowers the target's Defense by 1 stage. Other Damage Normal N/A 100%
9 9 Night Shade Does damage equal to user's level. Special Damage Ghost Var Dmg 100%
17 17 Teleport Escapes from wild battles; fails automatically in trainer and link battles. Other Damage Psychic N/A N/A
25 25 Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
33 33 Spikes Damages opponents, unless they are Flying-type or have Levitate, every time they are switched in; hits through Wonder Guard. Can be used up to three times: saps 1/8 of max HP with one layer, 3/16 of max HP with two layers and 1/4 of max HP for three layers. Other Damage Ground N/A 100%
41 41 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%
49 49 Snatch Almost always goes first. Until the end of the turn, the user will steal a supporting move from another Pokemon (including teammates). In double battles, Snatch only steals the first applicable move performed by another Pokemon before wearing off. dp Other Damage Dark N/A N/A
57 57 Psycho Shift The user is cured of status effects by passing them to a healthy target. Other Damage Psychic N/A 90%
65 65 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
73 73 Iron Defense Raises the user's Defense by 2 stages. Other Damage Steel N/A N/A
73 73 Amnesia Raises the user's Special Defense by 2 stages. Other Damage Psychic N/A N/A
81 81 Recover Restores 1/2 of the user's max HP. Other Damage Normal N/A N/A
89 89 Psycho Boost Lowers the user's Special Attack by 2 stages after use. Special Damage Psychic 140 90%
97 97 Counter Almost always goes last; if an opponent strikes with a Physical attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Physical attack and cannot hit the user's teammate. Physical Damage Fighting Var Dmg 100%
97 97 Mirror Coat Almost always goes last; if an opponent strikes with a Special attack before the user's turn, the user retaliates for twice the damage it had endured. In double battles, this attack targets the last opponent to hit the user with a Special attack and cannot hit the user's teammate. Special Damage Psychic Var Dmg 100%

Breeding Information
Egg Group: No Eggs
Steps to Hatch:30720 * #
* Gamesharked value 
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DPPNo moves

Tutored MovesAll | DPP | RSE/FRLG
DPP Tutored Moves:
VersionMoveEffectDamageTypePwrAcc
Platinum Fire Punch Has a 10% chance to burn the target. Physical Damage Fire 75 100%
Platinum Ice Punch Has a 10% chance to freeze the target. Physical Damage Ice 75 100%
Platinum Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
Platinum Knock Off Disables the target's held item unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Physical Damage Dark 20 100%
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
Platinum ThunderPunch Has a 10% chance to paralyze the target. Physical Damage Electric 75 100%
Platinum Trick Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Psychic N/A 100%
Platinum Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%

TM/HM CompatibilityAll | DPP | RSE/FRLG
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 T