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Tutored Moves
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Jirachi   

General Information
Regular Form Shiny Form
National Dex Number:
385
Sinnoh Dex Number:
Hoenn Dex Number:
201 
Johto Dex Number:
English Name:
Jirachi
Japanese Name:
Jiraachi
Species:
Wish
Footprint
Cry
Body Style
Gender Ratio:
Male: 0%Female: 0%
Type:
Steel/Psychic
Habitat:
Mountain
Height:
1ft 0in0.3 m
Weight:
2.4 lbs1.1 kg
Colour:
Yellow

Abilities:
RSE & FRLGSerene Grace:
All additional side effects from attacks occur twice as often
Diamond & PearlSerene Grace:
All additional side effects from attacks occur twice as often

Weaknesses:
Fire (x2)
Ground (x2)
Resistances:
Normal (x0.5)
Grass (x0.5)
Ice (x0.5)
Flying (x0.5)
Psychic (x0.25)
Rock (x0.5)
Dragon (x0.5)
Steel (x0.5)
Immunities:
Poison (x0)

Evolution Line:
None

Items Held:
Version Items
RSE (Wild)Star Piece 100%-
FRLG (Wild)Star Piece 100%-
DP (Wild)Star Piece 100%-

Pokedex Entries:
RubyA legend states that JIRACHI will make true any wish that is written on notes attached to its head when it awakens. If this POKéMON senses danger, it will fight without awakening.
SapphireJIRACHI will awaken from its sleep of a thousand years if you sing to it in a voice of purity. It is said to make true any wish that people desire.
EmeraldJIRACHI is said to make wishes come true. While it sleeps, a tough crystalline shell envelops the body to protect it from enemies
FireRedIt is said to make any wish come true. It is awake for only seven days out of a thousand years.
LeafGreen
DiamondIt is said to have the ability to grant any wish for just one week every thousand years.
Pearl

LocationsAll | DPP | RSE/FRLG
DP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Special Giveaway Unique
Unique
-
Pearl Special Giveaway Unique
Unique
-

Other Locations:
VersionArea
ColosseumUS Bonus Disk
Channel[PAL Version only] Watch all five Pichu Bros. Shows, then download Jirachi from Download in the Options Menu

Level-Up AttacksAll | DP | RSE/FRLG
DP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Wish At the end of the next turn, the active Pokemon from the user's team is healed by 1/2 of its max HP; this can be any member of the user's team. Other Damage Normal N/A N/A
1 1 Confusion Has a 10% chance to confuse the target. Special Damage Psychic 50 100%
10 10 Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
15 15 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
20 20 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%
25 25 Refresh The user recovers from burn, poison and paralysis. Other Damage Normal N/A N/A
30 30 Rest The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Pokemon who have Early Bird will wake up one turn early. Other Damage Psychic N/A N/A
35 35 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
40 40 Double-edge The user receives 1/3 recoil damage. Physical Damage Normal 120 100%
45 45 Gravity The immunities provided by Magnet Rise, Levitate and the Flying-type are negated for all active Pokemon for five turns; these Pokemon will be affected by Ground-type moves, Arena Trap, Spikes and Toxic Spikes. Pokemon in the middle of using Bounce or Fly when Gravity is activated will immediately return to the ground, and Bounce, Fly, Hi Jump Kick, Jump Kick and Splash cannot be used until Gravity wears off. Other Damage Psychic N/A N/A
50 50 Healing Wish The user sacrifices itself so that its replacement will be cured of status conditions and have its HP fully restored upon entering the field. This move fails if the user is the only non-fainted Pokemon on its team. Other Damage Psychic N/A N/A
55 55 Future Sight This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Future Sight or Doom Desire may be active at a time; because Future Sight is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. Special Damage Psychic 80 90%
60 60 Cosmic Power Raises the user's Defense and Special Defense by 1 stage each. Other Damage Psychic N/A N/A
65 65 Last Resort Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. Physical Damage Normal 130 100%
70 70 Doom Desire This move, even if the user and/or the target switch out, will strike the active target at the end of the second turn after its use. This move cannot cause a Critical Hit and its damage is calculated by using the original user's Special Attack and the original target's Special Defense. The move's damage is typeless so it never receives STAB and ignores weaknesses, resistances and immunities against this move's type. Only one instance of Doom Desire or Future Sight may be active at a time; because Doom Desire is typeless and occurs at the end of the round, it also hits through Protect, Detect, Endure and Wonder Guard. Special Damage Steel 120 85%

Breeding Information
Egg Group: No Eggs
Steps to Hatch:30720 * #
* Gamesharked value 
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DP | RSE/FRLG
DP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
PDNo moves

Tutored MovesAll | DP | RSE/FRLG
DPP Tutored Moves:
VersionMoveEffectDamageTypePwrAcc
Platinum AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
Platinum Fire Punch Has a 10% chance to burn the target. Physical Damage Fire 75 100%
Platinum Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
Platinum Ice Punch Has a 10% chance to freeze the target. Physical Damage Ice 75 100%
Platinum Icy Wind Lowers the target's Speed by 1 stage. Special Damage Ice 55 95%
Platinum Iron Defense Raises the user's Defense by 2 stages. Other Damage Steel N/A N/A
Platinum Iron Head Has a 30% chance to make the target flinch. Physical Damage Steel 80 100%
Platinum Last Resort Fails until each other move in the user's moveset has been performed at least once; the user must also know at least one other move. Physical Damage Normal 130 100%
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Signal Beam Has a 10% chance to confuse the target. Special Damage Bug 75 100%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Swift Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. Special Damage Normal 60 100%
Platinum ThunderPunch Has a 10% chance to paralyze the target. Physical Damage Electric 75 100%
Platinum Trick Exchanges items with the target unless it has Sticky Hold or Multitype. Items lost to this move cannot be recovered by using Recycle. Other Damage Psychic N/A 100%
Platinum Uproar The user causes an Uproar and attacks uncontrollably for 2-5 turns. During the effects of the Uproar, active Pokemon cannot fall asleep and sleeping Pokemon sent into battle will wake up. Special Damage Normal 50 100%
Platinum Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%

TM/HM CompatibilityAll | DP | RSE/FRLG
DP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50