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Level-Up AttacksAll | DPP | RSE/FRLG
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Psywave Randomly inflicts set damage equal to .5x, .6x, .7x, .8x, .9x, 1.0x, 1.1x, 1.2x, 1.3x, 1.4x or 1.5x the user's level. Special Damage Psychic Var Dmg 80%
5 5 Heal Block For five turns, or until switching out, the target(s) will not be healed by Absorb, Aqua Ring, Drain Punch, Dream Eater, Giga Drain, Heal Order, Ingrain, Leech Life, Leech Seed, Mega Drain, Milk Drink, Moonlight, Morning Sun, Recover, Rest, Roost, Slack Off, Softboiled, Swallow, Synthesis or Wish, but any additional effects from these moves, such as damaging another target, will still occur. Healing caused from held items or Pain Split will not be prevented. Other Damage Psychic N/A 100%
10 10 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
15 15 Safeguard Protects the user's entire team from status conditions for five turns. Other Damage Normal N/A N/A
20 20 DragonBreath Has a 30% chance to paralyze the target. Special Damage Dragon 60 100%
25 25 Protect Almost always goes first. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a [100 - move's normal accuracy]% chance to hit through Protect; OHKO moves do not benefit from this effect. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance. Other Damage Normal N/A N/A
30 30 Refresh The user recovers from burn, poison and paralysis. Other Damage Normal N/A N/A
35 35 Luster Purge Has a 50% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 70 100%
40 40 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
45 45 Recover Restores 1/2 of the user's max HP. Other Damage Normal N/A N/A
50 50 Psycho Shift The user is cured of status effects by passing them to a healthy target. Other Damage Psychic N/A 90%
55 55 Dragon Dance Raises the user's Attack and Speed by 1 stage each. Other Damage Dragon N/A N/A
60 60 Memento The user sacrifices itself to lower the target's Attack and Special Attack by 2 stages each. Other Damage Dark N/A 100%
65 65 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%
70 70 Dragon Pulse Damages the target. Special Damage Dragon 90 100%

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