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Level-Up AttacksAll | DPP | RSE/FRLG
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
1 1 Psywave Randomly inflicts set damage equal to .5x, .6x, .7x, .8x, .9x, 1.0x, 1.1x, 1.2x, 1.3x, 1.4x or 1.5x the user's level. Special Damage Psychic Var Dmg 80%
5 5 Wish At the end of the next turn, the active Pokemon from the user's team is healed by 1/2 of its max HP; this can be any member of the user's team. Other Damage Normal N/A N/A
10 10 Helping Hand Always goes first. In double battles, the power of the user's partner's attacks is increased by 1.5x for that turn; does nothing in single battles. Other Damage Normal N/A N/A
15 15 Safeguard Protects the user's entire team from status conditions for five turns. Other Damage Normal N/A N/A
20 20 DragonBreath Has a 30% chance to paralyze the target. Special Damage Dragon 60 100%
25 25 Water Sport All Fire-type moves are 50% weaker until the user switches out. Other Damage Water N/A N/A
30 30 Refresh The user recovers from burn, poison and paralysis. Other Damage Normal N/A N/A
35 35 Mist Ball Has a 50% chance to lower the target's Special Attack by 1 stage. Special Damage Psychic 70 100%
40 40 Zen Headbutt Has a 20% chance to make the target flinch. Physical Damage Psychic 80 90%
45 45 Recover Restores 1/2 of the user's max HP. Other Damage Normal N/A N/A
50 50 Psycho Shift The user is cured of status effects by passing them to a healthy target. Other Damage Psychic N/A 90%
55 55 Charm Lowers the target's Attack by 2 stages. Other Damage Normal N/A 100%
60 60 Healing Wish The user sacrifices itself so that its replacement will be cured of status conditions and have its HP fully restored upon entering the field. This move fails if the user is the only non-fainted Pokemon on its team. Other Damage Psychic N/A N/A
65 65 Psychic Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Psychic 90 100%
70 70 Dragon Pulse Damages the target. Special Damage Dragon 90 100%

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