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Registeel   

General Information
Regular Form Shiny Form
National Dex Number:
379
Sinnoh Dex Number:
Hoenn Dex Number:
195 
Johto Dex Number:
English Name:
Registeel
Japanese Name:
Rezusuchiru
Species:
Iron
Footprint
Cry
Body Style
Gender Ratio:
Male: 0%Female: 0%
Type:
Steel
Habitat:
Cave
Height:
6ft 3in1.9 m
Weight:
451.9 lbs205 kg
Colour:
Grey

Abilities:
RSE & FRLGClear Body:
Pokemon's stats cannot be reduced by the opponent
Diamond & PearlClear Body:
Pokemon's stats cannot be reduced by the opponent

Weaknesses:
Fire (x2)
Fighting (x2)
Ground (x2)
Resistances:
Normal (x0.5)
Grass (x0.5)
Ice (x0.5)
Flying (x0.5)
Psychic (x0.5)
Bug (x0.5)
Rock (x0.5)
Ghost (x0.5)
Dragon (x0.5)
Steel (x0.5)
Dark (x0.5)
Immunities:
Poison (x0)

Evolution Line:
None

Pokedex Entries:
RubyREGISTEEL has a body that is harder than any kind of metal. Its body is apparently hollow. No one has any idea what this POKéMON eats.
SapphireREGISTEEL was imprisoned by people in ancient times. The metal composing its body is thought to be a curious substance that is not of this earth.
EmeraldIts body it harder than any other kind of metal. The body metal is composed of a mysterious substance. Not only is it hard, it shrinks and stretches flexibly.
FireRedIt is sturdier than any kind of metal. It hardened due to pressure underground over tens of thousands of years.
LeafGreen
DiamondTempered by pressure underground over tens of thousands of years, its body cannot be scratched.
Pearl

LocationsAll | DPP | RSE/FRLG
DPP Wild Locations:
VersionAreaMethodFrequency
No wild locations. See special locations.

DP Special Locations:
VersionAreaMethodFrequency
Diamond Pal Park from Ruby/Sapphire/Emerald Pal Park
Pal Park
-
Pearl Pal Park from Ruby/Sapphire/Emerald Pal Park
Pal Park
-

Level-Up AttacksAll | DPP | RSE/FRLG
DPP Level-Up Attacks:
DPPMoveEffectDamageTypePwrAcc
- 1 Stomp Has a 30% chance to make the target flinch; also retains its normal accuracy and gains doubled power against Minimized Pokemon. Physical Damage Normal 65 100%
1 1 Explosion The Defense stat of other Pokemon is halved against this attack, essentially doubling the move's base power; causes the user to faint. Physical Damage Normal 250 100%
9 9 Metal Claw Has a 10% chance to raise the user's Attack by 1 stage. Physical Damage Steel 50 95%
17 17 Curse When used by a Ghost-type, the user sacrifices half of its max HP to sap the target by 1/4 of its max HP per turn. When used by anything else, the user's Speed is decreased by 1 stage and its Attack and Defense are increased by 1 stage. Other Damage ??? N/A N/A
25 25 Superpower Lowers the user's Attack and Defense by 1 stage each after use. Physical Damage Fighting 120 100%
33 33 AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
41 41 Iron Defense Raises the user's Defense by 2 stages. Other Damage Steel N/A N/A
41 41 Amnesia Raises the user's Special Defense by 2 stages. Other Damage Psychic N/A N/A
49 49 Charge Beam Has a 70% chance to raise the user's Special Attack by 1 stage. Special Damage Electric 50 90%
57 57 Lock-On This move ensures that the user's next attack will hit against its current target. This effect can be Baton Passed to another Pokemon. Lock-On fails against Pokemon in the middle of using Protect, Detect, Dig Fly, Bounce or Dive, as well as Pokemon behind a Substitute. If the target uses Protect or Detect during its next turn, the user's next move has a [100 - move's normal accuracy]% chance to hit through Protect or Detect. OHKO moves do not benefit from this trait. Other Damage Normal N/A N/A
65 65 Zap Cannon Paralyzes the target. Special Damage Electric 120 50%
73 73 Flash Cannon Has a 10% chance to lower the target's Special Defense by 1 stage. Special Damage Steel 80 100%
73 73 Iron Head Has a 30% chance to make the target flinch. Physical Damage Steel 80 100%
81 81 Hammer Arm Lowers the user's Speed by 1 stage. Physical Damage Fighting 100 90%
89 89 Hyper Beam The user recharges during its next turn; as a result, until the end of the next turn, the user becomes uncontrollable. Special Damage Normal 150 90%

Breeding Information
Egg Group: No Eggs
Steps to Hatch:20480 * #
* Gamesharked value 
# Step Formula: Steps to hatch is actually x*256+rand() where [x*256]=[Psydex Value]

Egg MovesAll | DPP | RSE/FRLG
DPP Egg Moves:
VersionMoveEffectDamageTypePwrAcc
DPPNo moves

Tutored MovesAll | DPP | RSE/FRLG
DPP Tutored Moves:
VersionMoveEffectDamageTypePwrAcc
Platinum AncientPower Has a 10% chance to raise all of the user's stats by 1 stage. Special Damage Rock 60 100%
Platinum Ice Punch Has a 10% chance to freeze the target. Physical Damage Ice 75 100%
Platinum Iron Defense Raises the user's Defense by 2 stages. Other Damage Steel N/A N/A
Platinum Iron Head Has a 30% chance to make the target flinch. Physical Damage Steel 80 100%
Platinum Mud-Slap Lowers the target's Accuracy by 1 stage. Special Damage Ground 20 100%
Platinum Rollout The user attacks uncontrollably for five turns; this move's power doubles after each turn and also if Defense Curl was used beforehand. Its power resets after five turns have ended or if the attack misses. Physical Damage Rock 30 90%
Platinum Snore Has a 30% chance to make the target flinch; fails if user is awake. Special Damage Normal 40 100%
Platinum Superpower Lowers the user's Attack and Defense by 1 stage each after use. Physical Damage Fighting 120 100%
Platinum ThunderPunch Has a 10% chance to paralyze the target. Physical Damage Electric 75 100%

TM/HM CompatibilityAll | DPP | RSE/FRLG
DPP TM/HM Compatibility:
TM01 TM02 TM03 TM04 TM05 TM06 TM07 TM08 TM09 TM10
TM11 TM12 TM13 TM14 TM15 TM16 TM17 TM18 TM19 TM20
TM21 TM22 TM23 TM24 TM25 TM26 TM27 TM28 TM29 TM30
TM31 TM32 TM33 TM34 TM35 TM36 TM37 TM38 TM39 TM40
TM41 TM42 TM43 TM44 TM45 TM46 TM47 TM48 TM49 TM50
TM51 TM52 TM53 TM54 TM55 TM56 TM57 TM58 TM59 TM60
TM61 TM62 TM63 TM64 TM65 TM66 TM67 TM68 TM69 TM70
TM71 TM72 TM73 TM74 TM75 TM76 TM77 TM78 TM79 TM80
TM81 TM82 TM83 TM84 TM85 TM86 TM87 TM88 TM89 TM90
TM91 TM92 HM01 HM02 HM03 HM04 HM05 HM06 HM07 HM08
TM/HM Name:
 

Stats
RSE, FRLG and DPP Stats:
lv 100 Unfavourable Neutral Advantageous
  Base Wild Trained Wild Trained Wild Trained
HP80 270/301333/364 270/301333/364 270/301333/364
Attack75139/167196/224155/186218/249170/204239/273
Defense150274/302331/359305/336368/399335/369404/438
Spec. Attack75139/167196/224155/186218/249170/204239/273
Spec. Defense150274/302331/359305/336368/399335/369404/438
Speed5094/122151/179105/136168/199115/149184/218
Overall Maximum Stat: 1859

Experience:
Base Experience215
Growth CurveTough
Max Experience (lv100)1,250,000

Other Stats:
Effort Values Awarded (DP and RSE/FRLG)Defense +2
Spec. Defense +1
Base Happiness35
Capture Rate3

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